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Hrvoje

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Everything posted by Hrvoje

  1. Oh, I see, you would need essentially double constraint, that looks quite difficult. Are the nulls always on mesh surface? Essentially transforming any null or mesh itself should transform whole setup, right?
  2. You will have to transform all targets as well. With two axes it is not problematic, you can use constrains multi_axis.c4d
  3. Oh, I did not expect this to be available already πŸ™‚ I am honored that I got the privilege to do the interview, thanks a lot to Rob @LLS That is a good test for AI πŸ™‚
  4. Here is quite elaborate setup - grid move. Clones are traveling along edges and they avoid intersecting with each other. Something that is not readily available in MoGraph 256_Grid_Move.c4d
  5. @Michael McAfee Please attach the scene file and videos you have
  6. Yes, archviz is big market and getting the real time rendering tech on both Win and Mac is quite nice
  7. Happy to say I prefer forum discussion much better than anything else. At very least bashing is delegated to very end of the topic πŸ˜„
  8. Here is a curl spline setup, quite interesting! Curl_spline.c4d
  9. You can generate various geometry types (including an instance if needed) using hair itself using generate tab. Check the attached simple example head_hair.c4d
  10. Highly doubt that will happen Same here, not my industry and I must have been living under the rock since I did not hear about them before : )
  11. @Jakobwagner There is a known issue where that node is not working correctly with modifiers. The reason is that it is meant to be used in object generation, not modification. If you use a spline capsule (which is a generator), then it works properly, see attached scene test add point to spline_0001.c4d
  12. I took just a part of the mesh due to scene being so heavy and used volume as emission type. This helped a lot in resolving the "streaks'. I would still go with proxies for this
  13. @Julien Scene is very heavy, can you possibly reduce it and reupload? I can barely navigate and see the issue, however, it looks like you are not happy with emission type? Either that or use a proxy object for emission
  14. Volume vectors Tornado fun: ) Tornado_vectors.c4d
  15. @bez The setup used in video can be changed to fake volumes, it could also possibly work with some volume distribution magic. Use a spline derived from object (use edge to line node) and see if that leads you results which work for you. Other than that, it is an interesting challenge πŸ™‚
  16. @bez The setup you have is causing cyclical dependency which is undesired and will lead to issues in animation/rendering. There is a differential spline growth tutorial here It looks like the capsule you purchased is based on that tutorial? Anyway, when you say "volume" you basically want growth contained within closed mesh, correct?
  17. Ah, I understand now. Still, nodes could be easier and way faster solution (than Xpresso or Python) for what you need. Can you, just for sake providing insight into your work, and I am pretty sure there are quite a few people interested in particular work you do, provide some requirements? Even generic ones would work. Nodes can really provide you with fully parametric, customizable, user oriented rigs. If anything, we can identify weak points for particular task and improve the nodes themselves πŸ™‚
  18. Not into python so the question is would nodes work for you? We would need to have an example of what foldable door you are after, nodes are very good for this type of work.
  19. I believe that you will be quite pleased then. Check around june 6 for info that will most likely pop up with some details.
  20. There seems to be more members but there is less posting. Seems most of the questions are already answered πŸ™‚
  21. Here is a version where goal is kept and both sides can be transformed, rotation happens in direction where one would expect (use the goal null). Not sure if that is what you are after, and if so, you will need to elaborate a bit πŸ™‚ overextended mechanical joint_0003.c4d
  22. @Exitaph Is this what you need? overextended mechanical joint_0001.c4d
  23. Hi there! I believe this can be setup without IK, rather with some nulls and proper hierarchy. Would be easier if you can share the scene file?
  24. Not particles or pyro, but still fun - field and volume based cheese πŸ™‚ 167_OpenVDB_cheese(MG).c4d
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