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Hrvoje

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Everything posted by Hrvoje

  1. Sorry, no time to dive into script itself but seems your matrix is skewed. If you are looking to create rolling object you can find such setup in my file pit https://www.c4dcafe.com/ipb/forums/topic/104962-hrvojes-free-file-pit/?do=findComment&comment=699553
  2. Some new setups πŸ™‚ 183_Block_face_rig(MG+XP).c4d 184_Field_selections(MG).c4d
  3. New setups πŸ™‚ 182_Formula_rig(XP).c4d 181_Swing(MG+XP).c4d
  4. That is why I mention "receiver" rig. The idea is to mix from two separate sources. One is dynamics, second is some other source (cmotion, keyframes). With Xpresso you can use mix nodes to define how much of which behavior you will actually send to receiver rig. Once combined you can do a lot. With that being said I think you are actually looking for motion clips....
  5. You can trick parametrics with some python πŸ™‚ size.c4d
  6. Easiest solution here is to have to versions of the same rig. One that is completely dynamic and the other which is fully controllable. Then you can utilize 3rd rig where you mix between the two. Cheap and easy way to do ragdoll dynamics on characters is to create use mesh deformer. Simply create a basic mesh around your character and use dynamics on it then apply that deformer to your character mesh
  7. Some new stuff πŸ™‚ 179_Nodes_Multishader_per_Face(MG+XP).c4d 180_Crystal_thing(MG).c4d
  8. 177_Slope_from_shear(XP).c4d 178_Spline_fill(MG+XP).c4d _ _ | \ | | | \| | ___ __ __ ___ _ __ ___ ___ | . ` | / _ \\ \ /\ / / / _ \ | '_ \ / _ \/ __| | |\ || __/ \ V V / | (_) || | | || __/\__ \ |_| \_| \___| \_/\_/ \___/ |_| |_| \___||___/
  9. Some new ones after some pause πŸ™‚ 174_Curved_layer(MG).c4d 175_Poly_Folding(MG+XP).c4d
  10. Use surface deformer on separate skirt mesh. Your rigged mesh can be used as driver of deformations πŸ™‚
  11. Some new ones after brief pause πŸ™‚ 170_Shader_field(MG).c4d 171_Radial_fun(MG).c4d 173_Directions_deformation(MG).c4d
  12. new ones πŸ™‚ 167_OpenVDB_cheese(MG).c4d 169_Quasi_domino_stuff(MG).c4d
  13. Some new setups πŸ™‚ 165_Wicked_Spline(MG).c4d 166_Flamingo_inflation(MG+XP).c4d
  14. More πŸ™‚ 162_Point_Velocity(XP).c4d 163_Spline_outline(MG).c4d 164_Color_counter(MG+XP).c4d
  15. First ones in 2020! 159_L_system_growth(MG).c4d 160_Cloner_cache(MG+XP).c4d 161_Hiearchy_to_Link_list(XP).c4d
  16. Some new ones πŸ™‚ 156_Roll_it(XP).c4d 157_Knit_it(MG).c4d 158_Curved_folding(MG+XP).c4d
  17. New batch πŸ™‚ 154_Chaser_lights(MG).c4d 155_Springy_sign(MG+XP).c4d
  18. New ones πŸ™‚ 152_Lava_Lamp(MG).c4d 153_Multi_color_bounce(MG+XP).c4d
  19. Hrvoje

    Have a nice day

    lol, awesome
  20. More πŸ™‚ 150_HexaMesh(MG).c4d 151_Icecream(MG).c4d
  21. some new πŸ™‚ 148_Box_rig(MG).c4d 149_Inflating_balloon(XP).c4d
  22. Couple of new ones 146_Boat_wake(MG).c4d 147_Pipe_Mesher(MG).c4d
  23. Here are few more πŸ™‚ 143_Footsteps_map(XP).c4d 144_Drill_and_Fall(MG+XP).c4d 145_Impact_propagation(MG+XP).c4d
  24. You would love MoGraph fields then πŸ™‚ CA stands for character animation. It is just a habit of naming the file with that suffix if I used something from CA module. The file 91 is build with help of fields - I attached a pre R20 version Glad you liked the tutorial and that you have good use from files. Cmotion is really cool but I don't think that many people are using it, and they should 91_Collision_color_change(MG+Dyn).c4d
  25. Here are some new ones πŸ™‚ 142_Wheel_rig(XP).c4d 141_Double_Constraint_Rig(XP+MG).c4d
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