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Hrvoje

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Everything posted by Hrvoje

  1. New video available on Youtube - Formula spline
  2. New batch :) 77_Reinventing_the_Wheel(XP).c4d 78_VP_Female_full_rig(MG+CA+XP+Hair).c4d 82_Shockwave(MG).c4d 83_Toothpaste(CA+MG+Cmotion).c4d 84_MoSpline_creature (MG+CA).c4d
  3. Errr .not sure I get what you are after :) Can you give us an example of the desired result?
  4. Ah, I see. Is this what you are after? small_city_0003.c4d To create selection on connect simply subordinate correction deformer under it, make a selection on correction deformer and then copy the tag to connect
  5. Axis of your object which you are cloning is offset, that is why there is an issue. You can simplify your scene, here is a quick try. Note that you can use correction deformer to create selections and then use that selection on connect object small_city_0001.c4d
  6. Can you share a scene file or reduced version? There might be easier ways to go about this
  7. You mean like this? select_by_color.c4d Once you click on the "on" in hud it will select all objects with red displaycolor (defined in constant in XPresso) under null Cheers
  8. Looking solid! Why not pass more light into that room to see it even better :) ?
  9. Hrvoje

    Crying floor

    You should challenge yourself and make each tile different noise pattern ;)
  10. You got it right, so simplified explanation would be Albedo is texture with all shadows and highlights removed Height(map) is usually bump or displacement Roughness is sharpness of reflections Normal is directional surface data AO is self shadowing, but in the case of map it is pretty much a shadow map
  11. Ah, I see. The issue is I have built the scene using R20 and field node. You can replace the field node in Xpresso with similar setup and that will drive the values too
  12. No particular reason, it was first that popped to mind :P
  13. Hopefully I understood you well - is this what you are after? :) Map.c4d
  14. Do you have a scene file? Hard to say what you are really after. My take on swing would be something like this :) Swing.c4d
  15. wow, very cool to see drawing skills to!
  16. Import is numerical but depends on first character as far as I know. For example, if your textures would have been named 01. xx, 02. xx then it works for sure
  17. Maybe I am missing something, but can't you use offset fragments in Voronoi? That scales pieces down and you can have just the outer layer of the mesh? You can even use MoGraph selection and push apart Scale_island.c4d
  18. Seems that for some reason OS is not registering it properly. Do you maybe have other C4D installations on same machine?
  19. Please attach a scene file, will be easier to help. You are on R17?
  20. New lesson available on Youtube! Note that from now on all lessons will be in 1080p - have fun ;)
  21. In short, no, however, you can bake all to frames and then change value on each frame but that looks like a lot of work. Why not simply simulate again? Or, describe what you are after, maybe there are better ways to do it :)
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