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Hrvoje

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Everything posted by Hrvoje

  1. Here are some new ones :) 44_Polyfx(MG).c4d 45_Progress indicator(XP+Cmotion).c4d 46_Rainbow_Road(MG).c4d 47_Turtle_fun(MG)R20_fields.c4d 48_Spider_web(MG).c4d 49_Triangle_globe(MG).c4d
  2. Unfortunately no. You will have to select point on each "sphere" closes to mesh. It is a bit of manual work but looks quite good at the end. You can get quite good results by playing with settings...
  3. Looking good, would like to see final animation :)
  4. I noticed you are on R18, this is the first thing that popped to mind. This would be way easier with R20 fields :) Important part of the setup is row count. That number must match number of clones in single row Clone_move.c4d
  5. Ah, just recalled that I did something like this before. Don't have that file anymore but I made a simple prototype. Simply load the scene and move the torus. For your scene this will require that you do some manual work, meaning first cloning the object as you need then converting the cloner, followed by manually selecting the points per object closest to mesh so you can belt them on driver mesh. Hope that example is good enough to push you in right direction Cloth.c4d
  6. I don't think you can pass with softbody unless you do a lot off reduction and caching, however, you may get good results with jiggle deformer. One of the issues is that you are cloning in surface mode which is not stable in this setup. Rather aim to clone on exact polygons or even don't use cloner and use real geometry so you can use jiggle...
  7. Please post a scene file if you can, at least stripped down version, will be easier for members to help :)
  8. Few more :) 38_Pipe_Heating(XP).c4d 39_NLA_motion_clip_rig(CA).c4d 40_Cmotion_quasi_effector(MG-Cmotion).c4d 41_Clone_surface_offset(MG).c4d 43_Pogo_Stick(CA+XP).c4d
  9. Cool, but many people are not listed there, at least 100 more I would say, including myself :P
  10. Hrvoje

    Happy New Year!

    Happy new year from Eastern Europe!
  11. Few more :) 26_Floor_crack(MG).c4d 28_Globe_ship_route(XP+MG).c4d 29_Laser_cut(XP+Cmotion+Dyn).c4d 30_Heart(MG).c4d 32_Lum_fade_and_serial(MG).c4d 34_Writing _text(MG).c4d 35_Text_Delay(MG).c4d 36_Muon_deflector(MG+Dyn)_R20_fields.c4d 37_Cloned_stickers(MG).c4d
  12. That's a lot of cars :) Multi instances are great. One can even create animated crowds with them. For example, one can create few variations of animated character and multi instances each of those to create huge crowds.
  13. Seems like a crash in Alembic exporter...did you try using another alembic format if it offers that? Should be Ogawa and hdf5 (or something like that)
  14. I would suggest that you try to avoid joints if possible. This will just complicate things where you can in fact pass with smart grouping and placement of nulls which will act as parents for pieces. The most important part is to figure out from where will all rotations come from in your shot. If you will need dynamics you could use approximation object and pass those to nulls in order to create realistic interaction. As another approach, you could try splinewrap or spline IK, but if that fails than you are looking in really complex rig with joints due to clasp and bracelet pieces interaction...
  15. Unless I misunderstood you, so, you are trying to render non square shape into square shaped area - that won't work :) You either change the resolution and relation, meaning image becomes wider horizontally than vertically, or you zoom out enough to capture all relevant data in square area only...
  16. That is really cool and informative video and it show how good multi instances are :)
  17. Simple one but useful - text shader :) Text_shader.c4d
  18. Another batch :) 18_Card_dealing(MG).c4d 20_Dice_roll(MG+Dyn+XP).c4d 21_Displacer(MG+XP).c4d 23_Fireworks(MG+XP).c4d 24_MoExtrude(MG+CA).c4d 25_Flag(Cloth).c4d
  19. Save the scene as character template. Then create new character object and there you will have a VP roadtest with "clickable" elements :)
  20. It is absolutely fine, I just named them for clarity, not for any rights :) Regarding inbox - yes, there is a limitation in system which prevents me from increasing it's size and I get huge amount off messages in short time spans. Will do a cleanup now.
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