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Hrvoje

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Everything posted by Hrvoje

  1. You should be able to apply materials to selections, can you upload a scene file?
  2. Try arranging nodes within Xgroup too and also try setting input first for the whole Xgroup
  3. Order of execution is the issue :) In Xpresso manager (custom menu) place the print node after (bellow) your Xgroup
  4. It seems that axis orientation doesn't match on joint chains. For example, select one leg on one rig and compare to second leg. Different axis is pointing down the chain, which is causing the flip...
  5. Hi everyone New bonus lesson is uploaded, this time we build a nice procedural rope shader - enjoy! :)
  6. Hrvoje

    Quaternion rotation

    The vector and the angle is converted for quaternion. that are the values that represent this axis and angle, so v doesn't represent given vector
  7. Hi folks New bonus lesson is in works and will be available this week :) Cheers
  8. Clone your object, add plain effector, enable scale Y only and set it to 1, enable "Use Alpha/strength" in effector color section, load random field into plain effector and either add invert layer or invert on remapping tab. Is this what you are after?
  9. https://www.vesterkopi.dk/en/help/561-convert-cm-to-pixels Hope this helps :)
  10. Are you trying simply to roll the sphere?
  11. Very nice, I like it! Did you combine the latest wips or you just posted parts of anim :) ?
  12. Hrvoje

    Hair Xpresso

    Cool setup! Looks like you like molecular stuff a lot :) Hair is often under utilised and this is one good example of how to make good use of it
  13. Initially you can just output " InExcludeData.InsertObject " via Xpresso python node but that leads to repeated population of the list . here is a solution (script is not mine) Hiearchy_to_list.c4d
  14. Very cool, what did you use throughout the project? :)
  15. New bonus lesson is available: "shaping functions - simply grab it from dropbox :)
  16. We are in process of organizing contests, however, as oppose to previous years we actually want to provide tangible prizes - stay tuned :)
  17. Yes, exactly as Bezo said :) If you really want to simulate effector weighting you can do that by loading a matrix with effector as field into another effector...
  18. I am subtracting so that frame 0 gets 0% weight. if frame is -1 then condition is not met so weight is 0%.
  19. Slight modification was needed due to index being set to weight first point fully :) Vertex Map-Point Iteration_0001.c4d
  20. That is just a variable name. I simply detect while mouse is active from interaction tag and then store the value. When it isn't active it doesn't store, thus staying at last value before mouse release.
  21. I think this is what you are after ;) Interaction_tag_edited_0002.c4d
  22. Yes, I understand, but what would you like to happen. So, let's say you rotate and then store the value once mouse is released. What should happen after new rotation starts? Do you want to overwrite the value? Add to stored one?
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