It seems that axis orientation doesn't match on joint chains. For example, select one leg on one rig and compare to second leg. Different axis is pointing down the chain, which is causing the flip...
Clone your object, add plain effector, enable scale Y only and set it to 1, enable "Use Alpha/strength" in effector color section, load random field into plain effector and either add invert layer or invert on remapping tab. Is this what you are after?
Initially you can just output " InExcludeData.InsertObject " via Xpresso python node but that leads to repeated population of the list . here is a solution (script is not mine)
Hiearchy_to_list.c4d
Yes, exactly as Bezo said :)
If you really want to simulate effector weighting you can do that by loading a matrix with effector as field into another effector...
That is just a variable name. I simply detect while mouse is active from interaction tag and then store the value. When it isn't active it doesn't store, thus staying at last value before mouse release.
Yes, I understand, but what would you like to happen. So, let's say you rotate and then store the value once mouse is released. What should happen after new rotation starts? Do you want to overwrite the value? Add to stored one?