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Hrvoje

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Everything posted by Hrvoje

  1. This must work. Are you sure your data types are right? Here is a quick example python_string.c4d
  2. Cycles is not Cinema :) So, standard shader creation takes long? What modelling slowdown do you experience exactly...? I don't have any issues at all on OSX Mojave with R19...
  3. Can you be more specific? What issues? Thanks
  4. Hrvoje

    Martian parasite

    Very cool and professional looking. Looks like a movie graphic :)
  5. I already covered nodes quite deeply in my training :) They can be used completely separately. I rarely use set context except override and that is mostly for UV manipulation...
  6. Get context simply provides you with scene/object and other data. I don't understand all the stuff in there thoroughly but have a solid insight. In reality you don't have to understand it all to make cool shaders :) Here is a quick stab at circle shader. I have no clue how excatly circle preset is done, but I suspect it uses pretty much the same concept as I did. This can give you insight how this is relatively simple to do. Circle.c4d
  7. Bevel tool is completely unrelated since it deals with geometry. It is 100% MAXON development. You are right about patents, some are simply, err... silly...
  8. Easiest way to do this is to simply clone. There is also a way to use formulas or L-system. Find multiple methods in attached scene :) Splines.c4d
  9. Here is a simple "rose curve" approximation. This can be used to see how shapes/patterns are made. Try to tile it and transform UV's, a lot of interesting patterns can be made :) Rose_Curve.c4d
  10. Preferably yes, although it is not a written rule. Just keep in mind that Cinema rotations start from Z axis and use freeze transforms to your advantage :)
  11. that is odd. Please attach a scene file...
  12. The functionality is intact and existing COFFEE stuff works, however you can't create anything COFFEE related anymore. I suggest you redo the scripts or whatever you have with Python...
  13. Hi It will be easier to help with scene file...
  14. Render itself is quite nice, but I miss some environment to push it even more. A wooden desk and some background would certainly help :)
  15. Nice example of force multiplication :)
  16. Hrvoje

    My latest

    Very cool :) Are the traced splines performing well with plugin?
  17. I think the same. It would be a lot of work for situation specific scenario that is light and environment dependent...
  18. I would say so, but I am afraid this exceeds my capabilities, at least SSS shader does, although fake SSS is possible with AO. As far as Bevel shader and ocean shader that would be doable, will try :)
  19. Volumes can't be cached at this moment. Recalculation upon reopening is simply a nature of the system...
  20. You have to manipulate UV's - here is a quick stab at it :) Clone.c4d
  21. Here is a simple Weave shader with some controls Weave.c4d
  22. Well, sometimes you have to work a bit on your own, right? Everything you need has been answered...
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