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Hrvoje

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Everything posted by Hrvoje

  1. Brick shader. You can control color of brick and mortar, number of repetitions and softness :) Brick_Shader.c4d
  2. Here is a simple line shader. You can change line color, length, rotation and if it is smooth or not. Nothing fancy but will hopefully give you folks some insight into Nodes :) Line_shader.c4d
  3. That is not available in preferences and can't be changed there. We could add this but I feel it will simply clutter preferences...
  4. Hrvoje

    CV-VR Problem

    maybe @RBarrett can help you out, I haven't used CV-VR
  5. Hi folks :) Some of you asked for Node based Shaders library so here we will make a topic so everyone can post shaders/asset for everyone to use. I will start by Simple ZigZag shader. Please feel free to add your own custom shaders! File contains a procedural ZigZag shader with changeable colors, height, repetitions and interpolation. ZigZag.c4d
  6. Hope that pharmaceutical industry doesn't chase you for this video!
  7. New bonus lesson available - Carbon fibres. Here is the end result :)
  8. In either case please send a bugreport and reproducible steps to MAXON
  9. very cool, I like it - has a brain/lobster ferling to it :)
  10. Folks, bonus lesson is in the works and will be available next week :)
  11. Many members have the same experience. They joined as hobbyst or someone with low interest at first, then climbed quickly and started doing payed gigs. Many landed in studios, big industries, or anywhere where C4D is used. It just takes dedication, time and effort :)
  12. This can all be done with simple modelling and displacement. You would benefit greatly from R20 OpenVDB - try the demo! For example, it is easy to make cream now. Maybe it is not exactly what you are after but gives you good idea Cream.c4d
  13. Hi Fields people :) New bonus lesson "Colorizer and Alpha" is available, simply login with data you received upon purchase and grab it. Cheers
  14. You have to clone a whole group - is this what you are after? Spline_quick_0001.c4d
  15. Hi and to the cafe This can be done relatively easy with MoGraph. I attached a small example scene you can check, hope it helps! Cheers Spline_quick.c4d
  16. Short answer is no :) Bezier is simply interpolated from curves that make the surface. What you can use instead to get what you want is plane + ffd deformer. There you can freely add control points and it will stay deformed...
  17. Hi 1. You are probably deleting parent track instead of value track? Here is a simple image to describe 2. Yes, simply use math operators to do that. Type X+30 in the value box 3. Yes, you can solo tracks 4. Scene file would help. Performance depends on may factors...If you want you can send it to me via pm, I will treat it confidentially.
  18. Hrvoje

    Cardano?

    Not sure yet but I believe they do. Website is amazing, never seen something that good :) My take is that they want to showcase new tech to people who are already in the "tech" stuff. Since I am a blockchain enthusiast myself I will actually write a piece on it and post on Cafe - that will be fun
  19. Sorry no time to watch the video. There are couple of ways for it to be completely procedural. First is to have baked input mesh with PLA because effector time offset can work only on animated values. Second is not using clones which is not optimal because you need to use Xpresso and iterators and everything has to be real geometry, meaning no instances or clones. Third is to clone absolutely everything as shown in scene file. Another way which is probably most difficult but leaves you completely procedural is to build your own L system rig with MoSpline with geometry generation + Xpresso&Python. Not simple at all... Knit_cloned.c4d
  20. Everything is possible, but this requires a bit of digging in python SDK... https://developers.maxon.net/docs/Cinema4DPythonSDK/html/index.html
  21. Simply copy what is echoed in script log - this creates a tag on the object with all you need and only target object has to be loaded. import c4d from c4d import documents, plugins #Welcome to the world of Python def main(): def tool(): return plugins.FindPlugin(doc.GetAction(), c4d.PLUGINTYPE_TOOL) def object(): return doc.GetActiveObject() def tag(): return doc.GetActiveTag() def renderdata(): return doc.GetActiveRenderData() def prefs(id): return plugins.FindPlugin(id, c4d.PLUGINTYPE_PREFS) c4d.CallCommand(100004788, 50032) # New Tag tag()[c4d.ID_CA_CONSTRAINT_TAG_CLAMP] = True tag()[50004,9] = 0 tag()[50004,1] = 4 tag()[50004,10] = True if __name__=='__main__': main() c4d.EventAdd()
  22. Don't use the form, it is meant for something else. Simply change the mode in matrix (topmost parameter) and drop a mesh inside. Then you can define how matrices will be generated on mesh.
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