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Hrvoje

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Everything posted by Hrvoje

  1. Hi 1. You are probably deleting parent track instead of value track? Here is a simple image to describe 2. Yes, simply use math operators to do that. Type X+30 in the value box 3. Yes, you can solo tracks 4. Scene file would help. Performance depends on may factors...If you want you can send it to me via pm, I will treat it confidentially.
  2. Hrvoje

    Cardano?

    Not sure yet but I believe they do. Website is amazing, never seen something that good :) My take is that they want to showcase new tech to people who are already in the "tech" stuff. Since I am a blockchain enthusiast myself I will actually write a piece on it and post on Cafe - that will be fun
  3. Sorry no time to watch the video. There are couple of ways for it to be completely procedural. First is to have baked input mesh with PLA because effector time offset can work only on animated values. Second is not using clones which is not optimal because you need to use Xpresso and iterators and everything has to be real geometry, meaning no instances or clones. Third is to clone absolutely everything as shown in scene file. Another way which is probably most difficult but leaves you completely procedural is to build your own L system rig with MoSpline with geometry generation + Xpresso&Python. Not simple at all... Knit_cloned.c4d
  4. Everything is possible, but this requires a bit of digging in python SDK... https://developers.maxon.net/docs/Cinema4DPythonSDK/html/index.html
  5. Simply copy what is echoed in script log - this creates a tag on the object with all you need and only target object has to be loaded. import c4d from c4d import documents, plugins #Welcome to the world of Python def main(): def tool(): return plugins.FindPlugin(doc.GetAction(), c4d.PLUGINTYPE_TOOL) def object(): return doc.GetActiveObject() def tag(): return doc.GetActiveTag() def renderdata(): return doc.GetActiveRenderData() def prefs(id): return plugins.FindPlugin(id, c4d.PLUGINTYPE_PREFS) c4d.CallCommand(100004788, 50032) # New Tag tag()[c4d.ID_CA_CONSTRAINT_TAG_CLAMP] = True tag()[50004,9] = 0 tag()[50004,1] = 4 tag()[50004,10] = True if __name__=='__main__': main() c4d.EventAdd()
  6. Don't use the form, it is meant for something else. Simply change the mode in matrix (topmost parameter) and drop a mesh inside. Then you can define how matrices will be generated on mesh.
  7. Maybe I am missing something, but why aren't you using cloner and effectors to your advantage? :) There is no need for multiple objects and multiple animation tracks etc. Here is an example: Clone_delay.c4d
  8. Hrvoje

    Rigging Test

    Very good for first rig, especially without using builder!
  9. Took a stab at it as I think I get what you are after. I believe that instead of using super complex multiple objects it is better to bake the "morphed" object which is source for splinewrap (made by matrix and inheritance trickery). This way you can simply clone the resulting mesh and offset the time with effectors. There is original setup from which I baked the input mesh and simple cloned grid with time offset in step effector. Hope that this is good enough to get you going :) Knit_test.c4d
  10. Folks, bonus lesson is in the works and will be available next week. For ones that are new to this concept, it simply means free additional lesson for this training which comes out periodically. This add extra value to training set :)
  11. Which OS and machine you have? Can you reproduce from scratch? Also, can you please be more specific on what is "buggy"? - thanks :)
  12. Please attach a scene file, will be easier to help. Have you tried with iteration list?
  13. Hi Your scene is very complex and this throws off people from helping you out. Additionally I am not sure what exactly you are after? It would be best to reduce your scene as much as possible and state the goal of what should happen so we can offer solutions...
  14. Hrvoje

    Roll expression

    V3 Works much smoother on slopes now and supports parametric objects as input :P Roll_V3.c4d
  15. Hrvoje

    Roll expression

    Version 2 :) Added ground detection on Y so it follows terrain. Hope this helps R20 people who need roll functionality. To use, simply load a ground and roll object in top null in object manager Rolllllll.c4d
  16. Hrvoje

    Roll expression

    That's my little daughter and yes, she get the looks from her Mom Re wheels: Yes, that would be nice to have... @jed Hope the plugin gets updated soon, seems people use it a lot. This is patched up and has some issues with undo and resetting...
  17. Hrvoje

    Roll expression

    Second request for rolling this week. I built this and works only on XZ plane but it seems right.... Currently it uses a simple sphere. Select the sphere itself and transform to automatically roll it. You can change the roll object in null user data link but then you will have to change iteration values for points of loaded object (best to do on frame 0 with all reset) or automate that too. There is an issue with undo or resetting but that can be solved also and I am low on time :) EDIT: I edited the first post, was asked via pm for this roll_0006.c4d
  18. Well you should see us after few drinks in pub - that would certainly change your impression :P
  19. Hi Please attach a scene file or if you want you can send it to me via pm and I'll treat it confidentially. Cheers
  20. Hi :) Yes, we did periodic cleanup of accounts that haven't logged in for a whole year. Currently as Cafe is upgraded we don't plan to do that anymore since we can cope with current and predicted amount users, storage and bandwidht. Cheers
  21. That is certainly true. I rarely came across so diversified bunch than in MAXON...
  22. import c4d from c4d import gui def main(): c4d.CallCommand(5126) # Instance # Execute main() if __name__=='__main__': main() This doesn't work for you? :)
  23. for your kind words, makes me genuinely happy if I managed to help you learn a thing or two! OpenVDB is in works, however it could take some time to release it due to very busy schedule ahead of me now. Sometime in November seems reasonable...
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