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Hrvoje

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Everything posted by Hrvoje

  1. Couple of new ones 146_Boat_wake(MG).c4d 147_Pipe_Mesher(MG).c4d
  2. Here are few more 🙂 143_Footsteps_map(XP).c4d 144_Drill_and_Fall(MG+XP).c4d 145_Impact_propagation(MG+XP).c4d
  3. You would love MoGraph fields then 🙂 CA stands for character animation. It is just a habit of naming the file with that suffix if I used something from CA module. The file 91 is build with help of fields - I attached a pre R20 version Glad you liked the tutorial and that you have good use from files. Cmotion is really cool but I don't think that many people are using it, and they should 91_Collision_color_change(MG+Dyn).c4d
  4. Here are some new ones 🙂 142_Wheel_rig(XP).c4d 141_Double_Constraint_Rig(XP+MG).c4d
  5. more :) 140_Spline_segment_Effector(MG).c4d 138_Roll_that_cube(XP).c4d 139_VecArrayDelay(XP).c4d
  6. Here are some new ones :) 137_Lepesa_rig(XP).c4d 135_Polymer_rig(MG).c4d 136_Python_distance(XP).c4d 134_Real_per_step(XP+MG).c4d
  7. It is easier if you add userdata to python effector. Simply add the userdata and then use this in code instead of "old" block variable block = op[c4d.ID_USERDATA,1] 1 stands for userdata id
  8. Some more :P 131_Glue_Source_Falloffs(MG).c4d 132_Python_block_gap_effector(XP).c4d 133_Point_center(XP).c4d
  9. @natevplas Thanks Typewriter is single letter only in that scene, I have a multi string capable one but that is former client file. It shouldn't be difficult to expand :) For fracturing inheritance it is simply inheriting animation from null object
  10. new ones :P 126_Spray_clones(MG).c4d 127_Keystroke_typewritter(MG+XP).c4d 128_Fracturing_inheritance(MG).c4d 129_Webbing(MG).c4d 130_Fracture_Bevel(MG+XP).c4d
  11. Few more :) 121_Coil_wrap(MG+XP).c4d 122_L_system_rig(XP+MG).c4d 123_Colored_bounce(MG+XP).c4d 124_Linear_Fracturing(MG).c4d 125_Color_from_mass(MG+XP).c4d
  12. That looks really good and powerful!
  13. @everfresh Dorrito file is closes I got some time ago. It offers the core of functionality, meaning controllers follow deformation and mesh deforms by controller. I will actually attempt to build completely new setup once I grab some time. Meanwhile here is a new batch :) 116_Honeycomb_Fracturing(MG).c4d 117_Radial_spread(MG+XP).c4d 118_Gravitational_waves(MG+XP).c4d 120_Carpet_Roll(MG+XP).c4d
  14. New Batch :) 113_Pond_drops(MG).c4d 112_Fractures_on_collision(MG+Dyn).c4d 111_Brick_wall(XP+MG).c4d 114_Molecule_color_change(MG+Dyn).c4d
  15. I am using modulo on scene time. The remainder of division is used as trigger to enable/disable MoText visibility :)
  16. thanks a lot @natevplas Deformer freeze is a simple one. I am passing points from left to right mesh and then simply "freeze" the deformations at that current point in time :)
  17. 108_Sine_Wave_Trace(MG).c4d 109_Winding(XP+MG+CA).c4d 110_Deformer_freeze(XP+MG).c4d
  18. few more 105_Plain_scale_emission(MG+XP).c4d 106_Emit_and_trace(XP+TP+MG).c4d 107_Rubik_Cube (XP+CA+MG).c4d
  19. @kalugin That is very cool!! Can you share the code?
  20. There is also fit effector https://cinemaplugins.com/c4d-plugins/add-effectors-vol-1/
  21. oh, could be that I misunderstood - please post what you have :)
  22. http://www.kvbarnum.com/gap-effector/ Thanks to Kevin for that one, he is a member here @kvb
  23. Here is another batch :) 100_Capper(MG).c4d 101_Per_clone_trace_color(MG).c4d 103_Flexing(CA).c4d 104_Simple_Head_Morph_rig(CA+XP).c4d
  24. Here are some new :) 96_Fly_off_by_3(MG).c4d 97_Fish_school(XP+MG+Dyn).c4d 98_Candles(MG+XP).c4d 99_Radial_colorizer(MG+XP).c4d
  25. Use condition node. Add multiple inputs and define integer values then drive the inputs (index) with with 3 integers
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