You are changing the distance and size by effectors. Isn't it better that they are clones? If you want particular sizes and distance then convert the cloner and use fracture. Simply put all objects under fracture and then use effectors just for specifics.
May I ask why the cloner approach isn't doing it for you? It is exactly what you were after...
Here is a simple line shader. You can change line color, length, rotation and if it is smooth or not. Nothing fancy but will hopefully give you folks some insight into Nodes :)
Line_shader.c4d
Hi folks :)
Some of you asked for Node based Shaders library so here we will make a topic so everyone can post shaders/asset for everyone to use. I will start by Simple ZigZag shader. Please feel free to add your own custom shaders!
File contains a procedural ZigZag shader with changeable colors, height, repetitions and interpolation.
ZigZag.c4d
Many members have the same experience. They joined as hobbyst or someone with low interest at first, then climbed quickly and started doing payed gigs. Many landed in studios, big industries, or anywhere where C4D is used. It just takes dedication, time and effort :)
This can all be done with simple modelling and displacement. You would benefit greatly from R20 OpenVDB - try the demo!
For example, it is easy to make cream now. Maybe it is not exactly what you are after but gives you good idea
Cream.c4d
Hi and to the cafe
This can be done relatively easy with MoGraph. I attached a small example scene you can check, hope it helps!
Cheers
Spline_quick.c4d