Hrvoje
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Posts posted by Hrvoje
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Took a quick look and it seems you have to enable fk in controls to get the hips to move the arms. There are some ik/fk switches but I am not sure how functional they are, it would take a lot of time to dissect the rig itself. Make sure you change the display to show full hierarchy in OM, it will be easier to troubleshoot
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That is very nice and moody sequence you have there. Like the atmosphere
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At this moment no, particles are OM based
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USe dynamic guide (snapping)
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If you need an approximation of boat wake (not a fluid sim) then fields work too
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Not at desk atm, but most likely doable with python node
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Very nice collection, thanks for this!
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19 minutes ago, JohnDo said:
Sure, here it is. It is working fine again with a fresh C4D instance.
Thanks. That is a known issue that can happen on undo or some other actions, will be fixed.
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Looks like some refresh issue - can you post a scene file please?
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23 hours ago, HappyPolygon said:
Did you convert any integrals to a form of discreet analysis ?
: D
You are seriously overestimating my capabilities. I found some pieces of obscure math paper and managed to convert it into nodes.
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Here is a nice setup I spent too much time on - Lorenz attractor!
There is some fancy math inside and controls are available. If you want more performance turn the capsule into spline one without geometry and vertex color generation
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Did you try remeshing?
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You can use destination spline in mospline (just convert the original and place as target). This way you can load the target spline into timeline and bake all the keys. From there you can create your loop
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As far as I am aware, no. You could try with nodes and volumes but I suspect this will not be easy
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pm request, spline morphing : )
There is some help from delay effector to add secondary motion
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Donovan made some quick introductory videos for Nodes, check them here
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Pm request - rolling sphere! : )
Important note about this is that nodes (at the moment) require keyframed values since system needs to have access to previous values in order for proper rotations.
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Well done and nice works as always! : )
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An easy way is to remesh the booled mesh with cylinders generated by surface blue distribution. Check the scene : )
Use the distribution in capsule to fine tune and determine count
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Few ways to do it. Pure modeling (make a section, maybe 1/8 of sphere and copy/clone) or use a cloner to make 40 cylinders and use that with boole or volumes.
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Bouncing ray setup. It fires a spline in Z direction from referenced object and bounces from detected geometry set number of times
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Which version are you using? Try the updated scene, there shouldn't be compatibility issues
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Scene Nodes | Capsules file pit
in Nodes
Posted
Simple target effector, but in nodes
223_Target_Effector.c4d