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Hrvoje

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  1. Hrvoje's post in Can SceneNodes handle simultaneous Selection editing ? was marked as the answer   
    Use connect node. You can use named selections inside nodes plus some keywords such as "active", "all". Here is a scene that can help
     
     
    selections.c4d
  2. Hrvoje's post in Asset doesn't work - Broken Compatibility ? was marked as the answer   
    Just reconnect, automatic iterate collection node will be made
  3. Hrvoje's post in Object constrained to surface was marked as the answer   
    I presume you want smooth movement across surface. Here is an example which uses ray collision and interpolation node (which prevents abrupt changes)
    This would be equivalent to clamp constraint, hope it helps 🙂
     
     
     
    106_Clamp_Constraint.c4d
  4. Hrvoje's post in Alembic Question was marked as the answer   
    Can you post the alembic file? Seems you lost a reference to the file...
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