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cendrick

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Everything posted by cendrick

  1. @HappyPolygon @Cerbera Quick question on this if I could. When I take the original plane that is a mess, how did you go from that to a plane with one n-gon. I'm trying to follow but am lost there. Then from there I suppose you can then create the 'edge to spline' path which is then used to regenerate a new surface. Thank You on clarifying that first step a bit more.
  2. @HappyPolygonThank you for taking a look at this as well. I'll dive into your solutions here shortly:)
  3. Sadly, I don't have the original rhino file. The Architect gave me the .step file from that program. I'm trying to use forester to place grass and trees around and the topo creates so many headaches as you can imagine. I've never seen it this bad before. Nice:) Thank you for these tips.
  4. @FritzThank You Fritz. The remesh tool did seem to help me in this case to some extent. It's not a perfect mesh but may work for me hopefully. I was hoping there was a way to take an object imported into C4D and somehow magically remesh it so it not only holds its shape but uniformly as well.
  5. Hello everyone, I have some imported geo from Rhino and some of the planes are triangulated badly. I need a more uniform piece of geo for my landscaping with octane scatter. Here is what I'm looking at right now. I thought that using voronoi fracture would do the trick, and it looks like it should work but the triangulated splines seem to follow. Any ideas on something that seems so simple at first glance:( grass-front-03.c4d
  6. @martijnPGenius!!! Thank you for taking time to create this solution for this puzzle:)
  7. Hello, I believe I found a solution. Check out the new scene. I removed some objects to make it smaller but it will show you the solution. Only animate the offset to keep the size of the geo intact:) electrodeincochlea4.c4d
  8. @mdouglasI really appreciate you taking a stab at this. Does anyone else know of an idea? I think moving them manually will be too labor intensive being the layout may change often and more importantly trying to maintain the visual of them wrapping around a sphere from a flat plane is crucial. I may have to dole out some cash for a solid solution😉
  9. I'm working on a project where I'm placing several objects, spheres for now, that I want to move into a spherical shape over time. My idea was to use the wrap deformer to create the spherical shape over time. When you do this though, the new position of the spheres is not updated. I've also tried using another object constrained to one of the spheres thinking when the deformer was applied it may update its position to the new position but that does not work either. Is there another technique to create an animation which takes objects aligned on the same plane and then over time moves them into an organized spherical pattern while maintaining the original layout appearance? I want to take the c4d file into After Effects and I need to be able to translate the position data. I've attached a scene file to give you an idea of what I'm trying to do. Thank you for any thoughts you may have. Rick Chart-10.c4d
  10. Update! I've created a scene that is very close. I'm seeing a weird glitch or two as it plays. It may be coming from the formula effector that I added. The formula effector gives the animation a bit more interest with a rotation applied. If anyone has any ideas how to improve upon this to get it closer to the example in the original post I would love to see what you come up with. Regards. Example Animation waves_0012-StandardRenderer.c4d
  11. @HappyPolygonThat looks really close to the link. I'll take a look at your build to see how you came up with it:)
  12. I gave it the old college try with very little luck. See my scene attached. Boards-10.zip
  13. I appreciate you taking a few moments to ponder this:)
  14. Hello, I came across this animation and am wondering how you would create something like this. Any ideas? https://www.pexels.com/video/wood-art-wave-curve-8303104/
  15. @MODODOThat is spot on...wow! I'm trying to duplicate what you did but not having any luck. Would you share your setup for a tip:)
  16. I've so far created a cloner with 7 extrude objects all with various colors that I need to change if necessary. I've applied them to the c1 cap which seems to work well. The issue now is being able to control how the cloner arranges the clones as it's not even close to the image original image I posted. I did try the shader effector with noise but I again could not figure out how to arrange the colors in a specific defined way. the colors will not change. They will stay locked to the each clone as it moves up and down.
  17. Hello Everyone, I'm trying to create a MoGraph animation where the hexagons move in 'Z' space. I have all that sorted out but now I'm trying to color the clones to match the image below. Any idea how to achieve this without losing my procedural MoGraph setup? Notice how some of the clones are different colors but also the bevel is the dark grey to match the body of all the clones. Only the face of some of the clones needs to be changed. Any hand-holding you can offer will be greatly appreciated. Rick
  18. @Cerbera I think this WIP came out pretty good. The head still gave me a few headaches but finally got it in the end. Thanks to Motion Designers Community on youtube for the tutorial on how to make this.
  19. @Cerbera Fantastic!!! I appreciate your assistance and will now dive into some UV tuts to explore what I've been missing all these years. Regards, Rick
  20. @Cerbera I'm getting really close to your example. My UV's are not exactly like yours so I'm guessing my edge loops are not correct? Here is what I'm getting which may work for this project but I would like to know how you were able to get yours so neat and 'PERFECT':) Regards, Rick
  21. @bezo Thank you bezo for your ideas using a simple sphere. I'll give that a try as well. I think I'm pretty good now on the geometry side of this. It's the UV's that are no fun.
  22. Once put into the SDS I am seeing banding. Is there an easy fix to this or should I go back to the step before the extrude and increase the bevel points? Thanks again for you advice.
  23. @Cerbera I believe I've got it now...:) Thank you!
  24. Thank you for this explanation of how to do this. I believe I'm tracking with you up to where you do the extrude. After that the inner bevel is not working probably due to how I did my line cuts. I've attached a file showing my attempt. robo-head-working-01.zip
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