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Posts posted by Anthony Owen
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Does TurbulenceFD use CUDA? I ask because only CUDA softwares are affected.
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Must software become bloated? How complicated with materials, etc can you get without a big change in VRAM? In other words, will 900 mb get additional data without more VRAM?
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I see Microsoft never solved the problem and even stopped replying to the thread as of February this year.
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Hi, it wasn't what I thought I was posting as the links were separate.
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If you use Windows 10, there is a no access part of VRAM when using CUDA. There's a discussion here: https://render.otoy.com/forum/viewforum.php?f=30viewtopic.php?f=12&t=51992
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I don't have C4D on but what is in the drop down list besides "None"?
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https://render.otoy.com/forum/viewforum.php?f=30 is a better location for Octane problems.
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Is the "Node Editor" button visible (in the Basic tab)
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Good answer (like one at https://render.otoy.com/forum/viewforum.php?f=30 )
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For all C4D Octane questions: https://render.otoy.com/forum/viewforum.php?f=30
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For Octane issues, this is the best source: https://render.otoy.com/forum/viewforum.php?f=30
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You will find more help from the Octane/C4D users forum:
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You will find solutions here: https://render.otoy.com/forum/viewforum.php?f=30
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Truly mesmerizing.
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When plastic recycling is advanced enough, the market could gobble it up.
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He looks sad. Are you going to animate the face? Perhaps, if he had a cheerful expression you would feel differently about the project.
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7 hours ago, Visionnext said:
Some of the JCMs are quite useful as they correct deformations or can be used for bulging muscles.
I'd love to bake the hires OBJ into a B&W displacement map. Just don't know, how to do that.
ShaderMap 4 can convert a normal map to displacement (height) map.
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Basically, there are far too many polygons to deal with. Whatever you do, eliminate most of the file so that you can illustrate potentiation with something of reasonable size.
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Again, the actual model is too large for what you want (to illustrate potentiation?). Model a synapse (with a spline to enable animation) and use mograph to sprinkle them around on a simple neuron. I understand your desire to animate the real thing but, even then you would need something smaller to reach a manageable size.
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These files are horribly large and are strange (open in C4D).. I think your objective would be better served by a simpler model to illustrate potentiation. Perhaps a model synapse attached to the 'tree' that would be easier to animate with a spline where scaling the synapse would be more straightforward. You could use mograph to elaborate.
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Vis-a-vis render times, I'm glad I have a GPU render engine (Octane). The refresh rate allows quicker edits. My old dual Xenon is too slow for animation so I port it to Maya using CD FBX (which he designed for the purpose). Making edits with a much faster view response, I then return to C4D for rendering.
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Nice concept! IMO, the weasel should be similar to the dog in scale (or slightly smaller).
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Material Creating Help
in Rendering - Do Not Post Here
Posted
https://render.otoy.com/forum/viewtopic.php?f=76&t=73048&p=371693&hilit=iridescent#p371693