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Anthony Owen

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Posts posted by Anthony Owen

  1. 7 hours ago, Visionnext said:

    Some of the JCMs are quite useful as they correct deformations or can be used for bulging muscles.

    I'd love to bake the hires OBJ into a B&W displacement map. Just don't know, how to do that.

    ShaderMap 4 can convert a normal map to displacement (height) map.

  2. Vis-a-vis render times, I'm glad I have a GPU render engine (Octane). The refresh rate allows quicker edits. My old dual Xenon is too slow for animation so I port it to Maya using CD FBX (which he designed for the purpose). Making edits with a much faster view response, I then return to C4D for rendering.

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