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alheck

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Everything posted by alheck

  1. Also, there is no retopology needed. You build from low to high, so you start low poly, paint in your character, then sculpt them, giving them millions of polygons, go back to painting, do more details, then bake out all that info into your original low poly model.
  2. Please register for full access
  3. Rock on. THank you.

  4. So much to do -> 0 time...

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