Jump to content
Dear members and visitors, click here to subscribe for full access to community. This includes posting, plugin and asset downloads, free premium training courses and removal of Google ads. ×

GazzaMataz

Limited Member
  • Posts

    550
  • Joined

  • Last visited

  • Days Won

    8

Everything posted by GazzaMataz

  1. OK here is the latest version with improved boots (no cloth showing through) and clothing although there are a still a few little glitches. I am doing a Marvelous Designer course so hoping to find a way of improving the cloth, it doesn't help that these characters are jumping about a lot! Have also looked at improving the hair render quality but even though I am using Redshift nodes it still seems a bit like they have tons of hairspray on their hair… Looking forwards to any comments or tips 🙂 Robin & John
  2. Well I have been working on this mostly the textures on the boots - took ages UVing them! Here is a quick grab showing boot improvements 🙂 Next up is looking at getting the hair to work better in Redshift…
  3. Hi Peeps Here is another animation that I started on a few years ago for Bomper Studio but never finished. Originally it wasn't going to have cloth sims in it or hair but it switched over to that and I had to learn a bit about hair and Marvelous Designer 🙂 Anyway I wanted to polish this up and get the cloth and hair looking better along with rendering it all in Redshift. There are some obvious faults that I am working on like cloth peaking through in places and the hair being a bit glittery but any comments and tips would be most welcome 🙂 Robin & John
  4. Glad to help Foxtuon 🙂 Although everyone keeps telling me Houdini, Houdini…
  5. @Rectro Thanks for the offer of help Dan and the links - one of which is mine BTW 🙂 But it was interesting to see a website that is dedicated to Marvelous Designer help without being affiliated to the software developers. I am looking into this further and think I need to learn a little more about Marvelous Designer since I am a bit rusty having last used it on this project a few years ago now whilst on MD5 now I am on MD8… I am thinking that using the cloth buckle might be my best option for the moment but let's see how I progress.
  6. I used three apps at one stage: Animation Master, Cinema 4D and Maya. I love AM for character stuff since it was designed primarily for that. I didn’t get into 3D until I was 35 though. I stopped using AM years ago since I was moving more to C4D as it got better and I found that Maya was always a but heavy and complex. I think my last Maya job was five years ago and I haven’t touched or needed to touch it since. So I concentrate on C4D now and several plugins which can add up cost wise. Also the thought of owning Maya as well as C4D is expensive in both time and money. But at the end of the day it’s a bit like riding a bike what you learn never really goes away completely and if I landed a Maya job again I think I would pick it up quickly.
  7. Thanks for the tip Igor! What I should have added is the fact that my character is animated and so the buckle needs to move with the character. This is where the problem starts since the character jumps and that’s when all the sim goes nuts. I have a cloth buckle but it starts central and as the character moves and jumps along it moves around to the side of his waist... Here’s the link: Robin & John
  8. I have been trying quite a bit and no matter how I try I cannot seem to get a buckle to work either as an OBJ or a cloth object in Marvelous Designer... Has anyone done this before with any success? I have tried all the the Marvelous people told me but no good so far!
  9. Just checked my nVidia drivers which are v445.87 which I don't think are that old. Going to stick the newest version on (456.55) and see how that goes. I found that by completely removing C4D R23 from my PC and reinstalling from scratch seemed to get rid of the updater bug and now I have all the libraries.
  10. Is it me or is anyone else finding R23 a bit on the buggy side? I have already discovered bugs in the UV editor and when installing the updates C4D likes to hang… Also found that when tinkering with the new Toon Rig C4D likes to hang when using that too!
  11. Hi Igor Well if I get time I might give it a go but I have just forked out for an R23 subs, HelloLux tuts, Redshift renewal and XP particles maintenance and I have my eye on Forester so if I did adopt it I am not sure I could afford it right now… 🙂
  12. Tut, tut! Shouldn't have released it then should they 🙂 It looks like there are a few other things in the new UV tools which don't seem to play quite right at the moment or at least don't seem to match the tutorial. Will I look forward to the SP - when will that be released?
  13. I just subscribed to R23 and I am liking it so far. I have been looking at the new UV tools and watching the new tutorial on Cineversity which looks cool. But it seems that this tut was done in a beta version of the software because when I try and use the interactive mapping tool it don't work... I click start interactive mapping and choose my mapping method but ther seems to be no way to turn interactive mapping off and there is no preview of the UVs whilst adjusting the projection. Am I doing something wrong or is the software at fault?
  14. Hi Peeps Been working on this again trying to improve the sound, lighting and camera moves and other bits… Looking forwards to seeing what you lot think? Graveyard Revisited I removed the mist since it killed the shadows and I think the DOF kinda gives a distant mist effect.
  15. OK peeps suggestions taken on board. I have tinkered with the lights and as Dave said the main area light in the scene is too large so I have switched it to an infinite light which brings back the shadows and I have also removed the mist since the DOF is burring the background which kind of has the same effect. So here are two images with this executed from the church scene and the tomb scene. I have also added wind to the trees but I find it increases the number of leaves on the trees when I do this... Something to rectify in Forester. I am liking this result better :-)
  16. @Dave thanks for your comments although I don't think I will be giving the skelly red eyes… And I don't want to do this using a toon shader, I know that is classic cartoon but I want this in 3D and to help me get better with Redshift 🙂 Not sure what you mean about keeping the funny walk until the very end? I think you mean keep skelly walking and don't pull back from the tomb at the start of shot 03 (where skelly sees tomb) which makes sense. Everyone keeps saying add shadows they are there but they just don't seem to be strong enough. I cannot seem to increase the blackness of the shadows from the main light and the fog/mist seems to be dissipating them and I don't want to remove the fog. I am doing a course in Redshift at the moment so I am hoping to find a way to darken/deepen the shadows.
  17. Cerbera I agree completely on the sound I just threw it together and it is ‘rough’. I was only thinking this yesterday when reviewing the whole flick but posted anyway.
  18. Igor thanks for taking a look again. I am not after too realistic a result since this is meant to be a cartoon. I have started a more in depth course on Redshift so the lights might improve and some of the textures. I think skelly’s texture needs a bit of work, perhaps the ground. Bare in mind that I am not using GI - yet 😀
  19. Well spent a bit more time on this working on the DOF, lights and camera moves - think it's an improvement 🙂 Graveyard Revisited
  20. Hi Igor I have done a all the Redshift tuts on their site and quite a few from YouTube like Five31 and learnt a fair amount but am looking for something a bit more deeper perhaps. I will look at your one too 🙂
  21. Hi All Not sure if I have posted this here before but I wanted to know what Redshift training courses people would recommend - I have my eye on the one at Hello Lux…
  22. The skeleton was the easy part it’s all the lighting and camera work that’s the hardest. Think I might do one of those HelloLux Redshift training courses see if I can learn a thing or two to help improve this flick 😀
  23. Hi Peeps This is a project I started back in 2000 when I first started learning C4D. I came back to it now and again over the years as my skills improved and recently I decided it would be great to revisit it once again using it as my first Redshift project (I have since used Redshift on other projects). It's obviously still not finished but I want to see peoples thought on areas they think could improve it. So far other people are saying it's too long and I should fiddle about with the cameras and shadows since the lighting doesn't look realistic - it's a cartoon! Graveyard Revisited
  24. I have been sending some of my spare time working on one of my own pet projects which involves using trees from the Forester plugin. I opened up my file and started looking to make improvements using Redshift… To my horror it didn't look anything like the render I did on Monday and I spent the whole afternoon trying to work out why comparing other scenes and files. For some reason C4D had turned off Linear Workflow but even then the scene wasn't lit quite the same. What even more annoying is that all of my trees had rearranged their leaves… And some of them I spent a fair bit of time on getting them to add to the ambience. Is the Forester plugin fraught with peril like this? I have noticed this before when working on other projects. I have rearranged my trees to suit but I fear they will all move again and give me more grief…
  25. Hi Dan Yes I did this but it didn't seem to work… I will give it another go. I am still using RS 2.6 too, was going to go for version 3.0 but I am coming to the end of a three month project and it might cock everything up if I switch.
×
×
  • Create New...