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jingles

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Everything posted by jingles

  1. I'm also surprised that rotating all the bones create such a janky rotation ... I realize this is a second question but any general tips are welcomed. I'd do this with SplineWrap but I need to keep it with bones for AR uses.
  2. I'm looking to make this ladder have a looping sine wave roll through it but can't figure out the best way to achieve this. I imagine GSG's Signal could be helpful, or a formula (somehow) but still not clear on the best way to achieve the effect. I tried searching the forums but came up dry. Any input would be greatly appreciated. Thanks!
  3. Thanks for both of your replies! And for the video ... i rewatched it to refresh my mind. I will play with fuel rate, buoyancy and curl as suggested. I think bursting fuel rate should help or at least to continue exploring. The render shown is standard. When I tried XP & Redshift i had really results and haven't had time to watch more tutorials. The previews in XP Explosia looked good, but the VDB with material looked brutal.
  4. I've been exploring TFD and have this still that I want to turn into animation. I really love the moment in this still, but this is the first 25 frames of a cache where you get that burst of fuel reaction. When I cache it out over the next 30+ frames it turns into a much more predictable flame. Could anyone elaborate on what variables to play with that might maintain a similar moment over time? I imagine it may be a combination of Pressure, and Fuel/Heat being dialed up and down in a Sin pattern but haven't had luck doing so. I also have XParticles and have tried replicating this with it but even less luck. I find it challenging that I have to bake out the VDB before I can see it in render. Open to tips here if that is your comfort zone. Thanks!
  5. I need to have a wall of motion capture dancers switching their dance in an organized way to create patterns. In an AE mock-up I achieved this by sampling an area behind the dancer and based on the white level switch that dancer to a specific frame in the sequence. This has lots of limitations and am hoping to use a more intelligent way to switch dances. *All mocap dances are by the same skeleton/rig Ideas that come to mind: effector falloff - if the dance is within the effectors fall off switch from dance loop A to dance loop B or C, etc. Xpresso skeleton retarget/inherit - each instance blends their skeleton PSR's to desired Loop based on triggers smart way to blend motion source clips render all dances in C4D, trigger in AE but no blend between poses (last resort) Hoping to get some help on how to solve this creative problem. I posted a similar question in another area (see below) but think its more suited to this section. Thanks
  6. A lot of the renders I've seen on their site don't seem to behave how a scanner operates with obstructed views still getting point-dots. Did you find this to be the case? EDIT: Radial scanning should be correct...found this in their wiki https://c4d.freshdesk.com/support/solutions/articles/4000109844-vls-virtual-laser-scanner-
  7. Thanks everyone, this is exactly what I'm looking for. Definitely want to give this a spin. Might have to wait for a job to warrant the purchase. Apologies for the double post. I searched LIDAR and saw that post but thought it was for rendering existing LIDAR data because of the CSV comment.
  8. I'm looking to render a scene as if captured by LIDAR. I'd love to get recos on an efficient way to create this shader (or if a plugin exists). I've tried it with particle emitters/xparticles (below) but found it quite heavy to process. I've got some on-set events I'd need to adjust/render on the go. Thanks
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