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Posts posted by jingles
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On 9/5/2019 at 8:32 PM, Tavarino said:
I updated XP4 in R20 and then copied the folder in plugins from R20 to R21. This did not work - XP4 was not visible in R21. So I re-downloaded XP4 using the link within my Insydium Customer Account. That solved the problem.
And you've got XP 4 for sure? What build is it?
I have a license for that but the download link provides me with build 642 which isn't showing up in R21. Just curious if I should have any hope with it working on R21 or if I'm stuck rebuying it or keeping an old cinema installation.
thx
Compatibility details:
https://insydium.ltd/news/latest-news/cinema-4d-r21-compatible-release/
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I need to have a wall of motion capture dancers switching their dance in an organized way to create patterns.
In an AE mock-up I achieved this by sampling an area behind the dancer and based on the white level switch that dancer to a specific frame in the sequence. This has lots of limitations and am hoping to use a more intelligent way to switch dances.
*All mocap dances are by the same skeleton/rig
Ideas that come to mind:
- effector falloff - if the dance is within the effectors fall off switch from dance loop A to dance loop B or C, etc.
- Xpresso skeleton retarget/inherit - each instance blends their skeleton PSR's to desired Loop based on triggers
- smart way to blend motion source clips
- render all dances in C4D, trigger in AE but no blend between poses (last resort)
Hoping to get some help on how to solve this creative problem. I posted a similar question in another area (see below) but think its more suited to this section.
Thanks
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7 hours ago, grain said:
I recently worked on a job where it was used extensively..
A lot of the renders I've seen on their site don't seem to behave how a scanner operates with obstructed views still getting point-dots. Did you find this to be the case?
EDIT: Radial scanning should be correct...found this in their wiki
https://c4d.freshdesk.com/support/solutions/articles/4000109844-vls-virtual-laser-scanner-
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Thanks everyone, this is exactly what I'm looking for. Definitely want to give this a spin. Might have to wait for a job to warrant the purchase.
Apologies for the double post. I searched LIDAR and saw that post but thought it was for rendering existing LIDAR data because of the CSV comment.
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I'm looking to render a scene as if captured by LIDAR. I'd love to get recos on an efficient way to create this shader (or if a plugin exists).
I've tried it with particle emitters/xparticles (below) but found it quite heavy to process. I've got some on-set events I'd need to adjust/render on the go.
Thanks
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Sketching outside edges to flatten image
in Rendering - Do Not Post Here
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My scene involves flower petals that are created from sprites/planes falling through the air.
I'm looking for suggestions as to what settings might create a sketched / flatter edge. Not so much that the edge of the geometry simply has lines, but as if someone has drawn on top of the frame and consistently hatched with the same size ink markings.
I can imagine it being doing in AE as a plugin stylizing the final render, though believe the control in Sketch/Toon is ideal.
Any suggestions are greatly appreciated.