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dast

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Everything posted by dast

  1. Just tell them it's an online paintball game.
  2. R20 here as well. Stable and no need to login after having left C4D untouched for a week or two.
  3. I followed quite some tutorials over the years, but cannot really recall who was behind them. There's only one name I remember off the top of my head, and he's mainly responsible for getting me hooked into Cinema4D: 3DKiwi.
  4. Yes, actually I did. Last week I spend quite some hours going through different tutorials about Unreal, and how to export from C4D, and such. And having access to Quixel assets, available for free, is quite a plus. But in the end, without having a GPU at hand I am not sure I would benefit from using Unreal. Using the native Physical Render is currently my only option. Thanks for the scene file, Bezo.
  5. From your profile I see the new system is an AMD Ryzen 9. Is it a 5900X or 5950X ? I am mainly working on an old laptop, which only has a Cinebench R20 score of 582, too slow, and not enough memory to play nice with rendering. My fastest machine (an Intel NUC 8i5 i5-8259U 32GB, CB-R20 score 1682) renders in just shy of 17 minutes. Looks similar to your newest result, but your original image had more warmth. I am also assuming the render settings are not optimized for animation, right? Anyway, thanks for sharing the scene file.
  6. Thanks for the offer. Just wondering that with such a cloudy sky the manor still getting quite some sun and shadow 😉 I will provide an email address via PM for wetransfer. A little worried about the 48 mins and the CPU heat ...
  7. I have been doing 3D for a long time now, but only as a hobby. Never felt the need to have an expensive graphic card, most of the time even relying only on an the Intel integrated GPU. While most people seem to have now switched to GPU- rendering, I feel to have missed the boat. With the current GPU prices I don't see myself purchasing new hardware. Nor would I consider renting a 3rd party render engine. Right now I am thus limited to using Cinema4D R20 and its native render engine(s). But I don't feel bad about that limitation, as it is more the knowledge - or lack of it - regarding setting up good and fast renderings. I know ... good and fast can't be used in the same sentence when it comes to rendering. I am sure lots of people were (and still are) experienced with setting up lighting, material and render settings, using the native engines. Would any one consider sharing (old) scene files to experiment with, and learn from, using native render engines only (for animation)? While I am spending less time with 3D than I used to, I am still considering creating some personal short animated stories. For this some examples files would help me get started. Be it for exterior daylight, exterior night, interior daylight, interior artificial light. Anything and everything is welcome, and will very much be appreciated. Edit: providing example scenes in the download -section of the forum is fine by me.
  8. The new "Store Selection" uses the same command ID as the old "Set Selection". My guess is that MAXON has simply renamed and reimplemented the old command with the new behaviour. I have provided here a script which mimics the old behaviour. Have not tested on S24 or above. Enjoy! Set Selection (legacy).zip
  9. The problem is related to the "def state():" part in the script. MAXON confirmed there is a bug in their Python script handling, this will be fixed in an upcoming update of Cinema4D. Most certainly R25 and above only, I am afraid. One workaround is to remove the whole "def state():" function from the script ... or not dock the script icon into your layout.
  10. Glad it worked out for you. However, the plugin contains documentation that describes how and where to install the plugin, depending the version of Cinema4D you are using. What was the reason that made you decide to install in both folders? Knowing why might help in provide better and more accurate documentation in the future.
  11. You could open the script log and check what command is performed when using the "Store Selection" with and without holding shift key. You can then create a script that checks for the shift key being pressed, and call one or the other by copying the line of code that the script log shows you. I don't have S24 or above, so cannot test this out for you. Following script tests the shift key: import c4d def main(): # check for shift-key being pressed result = c4d.BaseContainer() if c4d.gui.GetInputState(c4d.BFM_INPUT_KEYBOARD, c4d.KEY_SHIFT, result): if result.GetBool(c4d.BFM_INPUT_VALUE): print("shift was pressed") else: print("shift was not pressed") if __name__=='__main__': main()
  12. @BridgeThoseEdges Thank you for your kind donation. Much appreciated !!!
  13. (as mentioned in the details-tab) When a selection tag is active the native "Set Selection" command will store the selection in that active selection tag. The "Set New Selection" presented here will ALWAYS create a new selection tag before storing the selection. This prevents from accidentally overwriting your selected tag.
  14. I originally understood that you wanted to apply colors to the polygons. Assuming we are talking about plain, solid colors. But for that you would still need to create the different materials manually, with each the required color. Then create corresponding polygon selections, and apply the material to these selections. If that is what you are after then it sure can be done manually. For an automatic solution you would want to write a script (quite elaborate work).
  15. you can find the latest version in the download section: https://www.core4d.com/ipb/files/file/44-points-to-circle/
  16. Keep us posted. I have been tackling similar things in the past, when AE was still a perpetual license. Most of this knowledge is now just distant memories. But your project is reviving the itch of doing a personal animated short story.
  17. Nice result. Looking forward how you will resolve the CG shadow issue. I found some discussion on reddit (https://www.reddit.com/r/vfx/comments/6hz1ik/any_tips_on_blending_real_shadows_with_rendered/) with a few suggestions: "Try using a min operation. Take the shadow alpha and invert it so the shadow is black and the rest of the frame is white. Now sample the live action plate shadow value. Set the black value of the cg shadow to this plate value. Now combine the two with a min operation. This will take the minimum value between the two. "use the "darken" blending mode." "I use the luminance key on a copy of the original footage, push the key to remove the majority of the darker areas of the image, all the way till it removes the shadows. Use the remaining lighter areas of the image to drive where the shadows will be visible. You could always manually mask out the shadows but that will take much longer, but you will have much more control."
  18. Is it ? Last time I looked it seemed to be you keep your current version, and just don't get newer updates if you stop the yearly fee. If you keep being able to use the latest paid version, that doesn't sound as a subscription in my ears. There have been times past weeks I have been tempted to get into Houdini, but life is getting in the way. I will be looking out for Igor's tutorial set, it might just push me over the edge.
  19. Last time I checked Redshift licenses weren't transferable.
  20. New version 1.44 available in the download section. Latest version is compatible with R16 up to R25. Added some additional options, see comments in download section.
  21. Next to adding support for R25, and fixing bugs, I have also added some extra options to show a tool-tip when hovering over an item. I have also added some background behind the items in the main dial to provide for some contrast. All configurable with additional options. However, I have mainly focused on developing for R20 as this is the version I am mainly using. I know the color scheme in R21, and especially R25, are darker than R20. The default values I thus have provided might not match those newer versions. Feel free to set up your own background color and opacity, as well as the tool-tip background color, and text color, font size, ... etc.
  22. I also found the way to disable the badge notifications. I had edited my original post, but you probably replied before I had submitted my changes.
  23. I don't really care about the ranking, but could we please get rid of the badges? I am now constantly getting notifications for every post or reply I make that I have earned a new badge. Simply liking someone's post got me yet another badge. Have now already 8 badges. It's crazy. Please make it stop ... EDIT: Just found the way to shut up those notifications, in the Notification Settings.
  24. I guess this is a consequence of upgrading the forum software. I got all kinds of reward badges as well. As for the age there might be something possible, but I am afraid we can only do "81".
  25. Unless you have the full installer(s) and latest updates you should be able to install pre-R21 versions. I just checked in my "physical backup" box, and I do have all shipped boxes for Cinema4D R9 up to R17. It seems they stopped physically shipping the software from R18 onward. If you download your R18, R19, R20 (and their updates) you should be fine for some "3D archeology". But it sure is that something is being prepared ... EDIT: just had a look at https://www.maxon.net/en/downloads/cinema-4d-past-versions-downloads and it seems they removed all updates for past versions prior R21. I was sure I downloaded the updates from there in the (not so distant) past. EDIT2: Just installed R17.016 from DVD and performed an update -> it downloaded the update for R17.055 Not sure how long these older updates will still be available.
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