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dast

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Everything posted by dast

  1. You can delete all mac and non R25 files and see if that helps, but I can confirm that on my installed development version of R25.117 the plugin lists its welcome message in the console window as expected. And plugin is available in the extension menu. Even with all mac files and non R25 files present. Cannot help you further, sorry!
  2. First thing is to see if Cinema4D found the plugin to launch. Does the console window (shift-F10) shows anything related to the Dials plugin. If successfully started, the plugin will show a welcome message in the console window: "Dials v1.44 - ready". When no message is listed: did you add the path to the plugin folder into your preferences?
  3. check the post above yours, and see also https://www.core4d.com/ipb/forums/topic/103649-scroll2object/?do=findComment&comment=737775
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  9. The new "Store Selection" uses the same command ID as the old "Set Selection". My guess is that MAXON has simply renamed and reimplemented the old command with the new behaviour. I have provided here a script which mimics the old behaviour. Have not tested on S24 or above. Enjoy! Set Selection (legacy).zip
  10. The problem is related to the "def state():" part in the script. MAXON confirmed there is a bug in their Python script handling, this will be fixed in an upcoming update of Cinema4D. Most certainly R25 and above only, I am afraid. One workaround is to remove the whole "def state():" function from the script ... or not dock the script icon into your layout.
  11. Glad it worked out for you. However, the plugin contains documentation that describes how and where to install the plugin, depending the version of Cinema4D you are using. What was the reason that made you decide to install in both folders? Knowing why might help in provide better and more accurate documentation in the future.
  12. You could open the script log and check what command is performed when using the "Store Selection" with and without holding shift key. You can then create a script that checks for the shift key being pressed, and call one or the other by copying the line of code that the script log shows you. I don't have S24 or above, so cannot test this out for you. Following script tests the shift key: import c4d def main(): # check for shift-key being pressed result = c4d.BaseContainer() if c4d.gui.GetInputState(c4d.BFM_INPUT_KEYBOARD, c4d.KEY_SHIFT, result): if result.GetBool(c4d.BFM_INPUT_VALUE): print("shift was pressed") else: print("shift was not pressed") if __name__=='__main__': main()
  13. @BridgeThoseEdges Thank you for your kind donation. Much appreciated !!!
  14. (as mentioned in the details-tab) When a selection tag is active the native "Set Selection" command will store the selection in that active selection tag. The "Set New Selection" presented here will ALWAYS create a new selection tag before storing the selection. This prevents from accidentally overwriting your selected tag.
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  18. Next to adding support for R25, and fixing bugs, I have also added some extra options to show a tool-tip when hovering over an item. I have also added some background behind the items in the main dial to provide for some contrast. All configurable with additional options. However, I have mainly focused on developing for R20 as this is the version I am mainly using. I know the color scheme in R21, and especially R25, are darker than R20. The default values I thus have provided might not match those newer versions. Feel free to set up your own background color and opacity, as well as the tool-tip background color, and text color, font size, ... etc.
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