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dast

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Posts posted by dast

  1. I checked the other 2 videos and it's the same for me.

    I have my audio settings set up as follows, and this is fine for most youtube videos I watch (or any other audio related things).

    The audio of the intro is fine and clear, the narration just is too quiet.

     

    AudioSettings.jpg.98bae028572fd95b52d07693edd16db3.jpg

  2. Out of curiosity I watched the first 10-15 seconds of the first and fourth video.

    I like that the intro to the video is short and simple. But the audio of the actual tutorial is quite low in comparison with the intro, I really need to crank up the volume to make it audible, and even then the quality is less then desirable.

    Please normalize your audio.

  3. Good luck!

    Many moons ago I made a shortfilm and submitted it to some festivals.

    Nothing came out of it, but it was worth trying. Or so I thought.

    Not that I am about to complete a new shortfilm, or so, but am just wondering how you decide on which festivals to participate?

    What makes you decide to send in a submission to this or that festival? Just being curious.

  4. On 8/30/2023 at 12:33 AM, CApruzzese said:

     

    An extended shot of walking towards the memorial of the lost in the town bone yard.

     

    I have been following this topic on and off, not sure if you're still looking for feedback or not.

    Regarding the recent walking shot: may I suggest (if you're still in process of refining it) to reduce the left and right movement of the camera.

    I am fine with the up and down movement, as that simulates the effect of walking. But the left and right movement not only kills it for me, but it introduced a little nausea.

     

    I am also wondering if this was done in Blender or C4D. Not important, but am just curious ... as I still haven't made the step/jump/leap to Blender.

  5. 20 minutes ago, jed said:

    IMO there's 2 types of Python - regular Python and C4D Python.

     

    "C4D Python" is just like regular Python: run once scenario - start at the top, execute the code, done

    However, when your python code is part of a python tag, or xpresso python node, or other part of a scene then just like any other object part of the scene it gets evaluated each frame. And thus executed each frame.

    The same python code can be used in a script or plugin, and it would yield the same result ... except a script or plugin (depending its type) would only run each time you trigger it.

    A (python) plugin could also be triggered every frame.

  6. 5 hours ago, Cerbera said:

    Maybe we should have a 'Core Crusty's Corner' for all the people who value actual skills and proper learning ?!

    I am with you about the ' Core Crusty's Corner' for old people.

     

    - When someone there posts a question about squeaking bones, they probably don't intend it to be anything IK related.

    - Posting a message with all capitals might become the default.

    - "Did anyone forget taking his/her capsule, today?"

    - Talking about having a memory upgrade also doesn't mean what the youngsters think it is.

  7. Welcome back.

    Yes, searching for answers was a whole satisfying experience on its own, back in the days.

    But the fact that we're "noticing" (*) a difference with how the younger generation do their "research", should make us realize we're getting get-off-my-lawn old.

     

    (*) noticing, being annoyed by, ... whatever floats your goat.

  8. I hear you about being mired in C4D. I am in the same boat (R20 here).

    I have recently watched the first video of the "doughnut-tutorial". But still not convinced about wanting to spend all this time to learn Blender.

     

    Looking forward to see more of your project as you progress.

  9. 4 hours ago, Havealot said:

    I came across this a few years ago.

    Nice find.

     

    4 hours ago, Havealot said:

    Apparently France is really into spline stuff. There is also this:

     

    Sorry, I have been looking all over the image, but just don't get it.

    Does it maybe refer to a 3D term used in the French version of Cinema4D? As it doesn't ring a bell with me, sorry.

  10. 8 hours ago, HappyPolygon said:

    What do the Green-Blue-White colors indicate ?

    I am assuming you refer to the pie-colors of the Dials plugin shown in the demonstration video?

    You might check the Dials plugin threads for more details:

     

    https://www.core4d.com/ipb/files/file/76-dials/?tab=comments

    https://www.core4d.com/ipb/forums/topic/103440-dials-was-wheel-of-tools/

     

    In short here's what the documentation of Dials has to say about it:

     

    Dials-pies.jpg.1e61f3b4b665019acc7c4c8fbb66143e.jpg

     

     

  11. RMB_icon_64x64.png.b6a4157640e2e13e418f3e2a92d412b2.png


    In the past I have always wanted to launch my Dials plugin (https://www.core4d.com/ipb/files/file/76-dials/) with a simple right-mouse-button click.

    Unfortunately this action was already used by the native popup-menu which would provide a list of possible tools and commands.

    Not wanting to override this I always refrained from providing a proper solution.

    Recently I revisited the whole idea, and instead of providing the right-mouse-button functionality from within Dials itself I created a separate plugin.

    This way the original implementation of Dials was left alone. And instead of limiting this feature to launch Dials, the separate plugin would also allow other plugins to be launched by the press of a right-mouse-button.

     

    While the Alt-key is being used to navigate the viewport, the Ctrl and Shift keys are natively left unused in combination with a right-mouse-button click (as far as I know). As such I made sure to support these keys to allow for up to a total of 4 possible actions to be controlled.

     

    Why Ctrl and Shift?

    Well, for many years I do have a 3DConnexion SpaceMouse, formerly known as 'SpaceExplorer'. Next to the 6 degrees of freedom it also has (only) 2 buttons. Soon I realized assigning Ctrl and Shift to these buttons would allow me to add and subtract selections, speeding up my workflow during modeling.

    As such I found it obvious to provide these controls for additional functionality to the RMB plugin.

     

    As I am working with my old and trusty Release 20 of Cinema4D I am mainly developing plugin for that release.

    In some cases I do find the time to port plugins to newer versions of Cinema4D, with the disadvantage that these aren't being tested thoroughly.

     

    At this point in time I have a beta version of RMB available for R20 and version 2023 of Cinema4D, Windows only.

    I am providing the plugin here, as is, for testing purposes.

    I am looking for feedback, not suggestions nor requests.

    Documentation is included in the attached zip file.

     

    With enough feedback I will post the plugin in the download section.

     

    RMB v0x win(R20 2023).zip

     

     

     

  12. Thanks for the responses so far.

    I don't plan on doing simulations, nor AI, nor pyro, nor high resolution video editing.

    I am also not worrying about memory channels. My main goal was to have 64GB and leave room for potential upgrade to 128GB. A motherboard with 4DIMMs (2 channel support) is all I have been focusing on.

     

    The projects I had in mind doing were short-story animations, similar to those I did in past for the C4DCafe animation challenges (School of Flight, Inner Workings, ...). One particular project I have been thinking about making recently contains a few shots with vast environment showing mountains, desert with sand and rocks, and lots of vegetation, ...

    However, I don't plan on only doing that kind of work, and wouldn't want to build a machine solely for this purpose. If I settle with a "budget" machine that would not be able to handle the required shots ... I'll compromise, or adjust in any way to make it work.

     

    Now I have been doing some "homework".

     

    An AM4 system (AMD Ryzen 5xxx series):

    Corsair RM850x PSU            170,-
    (alternative: Corsair RM750x PSU            130,-)
    
    (alternative: Corsair RM650x PSU            115,-)
    Corsair DDR4 Vengeance LPX 2x32GB 3200    170,-
    Crucial P5 Plus 1TB M2 SSD (PCIe 4.0)   104,-
    ? cpu-cooler (already included in ryzen 5 & 7)
    Asus PRIME X570-P moederbord        249,-
    be quiet! Pure Base 500 Black MidiTower 90,-
    Windows 10 Pro 64bit UK            149,-

     

    AMD Ryzen 5 5600G (3.9GHz 6core, GPU, 65W)    144,-
    AMD Ryzen 7 5700G (3.8GHz 8core, GPU, 65W)    207,-
    AMD Ryzen 9 5900X (3.7GHz 12core, 105W)        379,-

     

    total (no CPU, no GPU) = 932,-

    => 1076,- (Ryzen 5)
    => 1139,- (Ryzen 7)
    => 1311,- (Ryzen 9)

     

    An AM5 system (AMD Ryzen 7xxx series):

    Noctua NH-D15 cooler                115,-
    Asus PRIME B650M-A            209,-
    Corsair DDR5 Vengeance 2x32GB 5200    240,-
    Crucial P5 Plus 1TB M2 SSD (PCIe 4.0)   104,-
    be quiet! Pure Base 500 Black MidiTower 90,-
    Corsair RM850x PSU            170,-
    Windows 10 Pro 64bit UK            149,-

     

    AMD Ryzen 5 7600 (3.8GHz 6core)        254,-
    AMD Ryzen 7 7700 (3.8GHz 8core)        369,-
    AMD Ryzen 9 7900 (3.7GHz 12core)    489,-

     

    total (no CPU, no GPU) = 1077,-

    => 1331,- (Ryzen 5)
    => 1446,- (Ryzen 7)
    => 1566,- (Ryzen 9)

     

    GPUs

    Gigabyte Geforce RTX 3060 Windforce OC 12G    379,-
    Gigabyte GeForce RTX 4070 Ti EAGLE OC 12G    949,-
    Gigabyte GeForce RTX 4080 EAGLE OC 16G        1389,-

     

    The total price difference between an AM4 and AM5 system ranges between 250 and 300 euros.

    As AM5 is the more recent technology, it might make sense to go for this to be a little longer future-safe.

    As such, a budget of 2000 euros (AM5 + RTX3060) would be required, or even 3000 euros (AM5 + RTX4080).

     

    Maybe I just need to convince myself to drop the 3D hobby ...

     

     

     

     

     

     

  13. I didn't find a specific section in the forum that discussed hardware questions. I hope it's fine if I ask here.

    I have used Cinema4D for quite a while over the years, but being limited to a laptop from 2015 I never really looked into GPU rendering, and kept my options to C4D's inbuilt render engines.

    Now that GPUs are become readily available, and at a (more or less) reasonable price, I am looking around to build a new windows desktop machine. The purpose is to work on graphics, video, music, 3D modeling/story-animation ... but all on a non-professional/hobby level.

     

    I am no newcomer, and as such I have already noticed that the main bottle-neck for any of the creative work I am planning to use the machine for is ... the human sitting in front of that machine.

    I personally would feel it a waste of money to buy a top of the line CPU, when most of the time the computer will be idle, simply waiting on any user-input.

     

    I was looking at the AMD Ryzen 5900 (105-watt, 12 cores) or 5700 (65-watt, 8 cores), and was more inclined to go for the 65-watt, for the reason mentioned above. I know the new AMD Ryzen 7900 (non-X) is a 65-watt CPU with 12 cores, but it being an AM5 socket would require more expensive motherboard and DDR5 ram.

     

    As for GPU, a year or more ago I was looking in an RTX 3070, as I didn't want to shell out the money for anything higher. But now am wondering if a 3060 with 12GB is a better option than a 3070 with only 8GB?

    For GPU rendering I currently have a perpetual Redshift 3.0 license, which has never been used due to not having a GPU.

    In future I also might be looking into Blender and its Cycle render-engine.

     

    While I don't have a particular budget to adhere to, I definitely cannot justify to get a GPU with 16GB or more, nor can I justify to get a 16+ core CPU.

     

    Other components of the new machine would be less troublesome to figure out.

    I would start with 2x32GB RAM and 1 or 2 TB SSD storage, combined with one of the cheaper 4-DIMM motherboard.

     

    For quite a while I have watched a lot of youtube videos on GPUs. But most are game related, or directed to professional usage.

    Hence, as a hobbyist looking to buy my first GPU is quite the trouble, having no experience to look back on.

     

    Thanks in advance for any suggestions.

     

  14. I had a look at your scene file, but it does contain quite more than you explain.

    I would suggest to provide a much more simplified scene file to only contain the question you ask.

     

    17 hours ago, Scott Williams said:

    I used Global Position of X,Y,Z and multiplied by -1, which I then applied to the Pyramid Position inputs.  Is this not correct?

     

    I don't see this in your Xpresso setup.

    Instead you actually apply the result to the PSR constraint, not to the global position of the Pyramid.

    All in all I can't seem to wrap my head around what you're trying to achieve in your Xpresso setup. As such I will leave it up to smarter people to help you further.

  15. So sad to read this.

    I was almost on the fence of buying a license, earlier this year, but came just too late as perpetual licenses were replaced by subscription-only.

     

    Best wishes for the future endeavors of all involved in the team.

  16. You cannot gray out userdata on conditions, but you can show/hide userdata on condition, using a Python tag which updates the DESC_HIDE flag in the userdata's container.

    I have a scene file I setup somewhere in 2015-2016 where it used this technique. Cannot remember exactly where I got the information from. I certainly didn't come up with it myself.

     

    Show-Hide UserData (Python).c4d

     

    Here's the basic idea:

    pressing the IK/FK button in the userdata will let the Python code show/hide some userdata controls

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