Hi!
First post for me on this forum.
Not sure where to post this but as I understand, this is where those post should start. 🙂
So.
I usually get CAD files (stp) from clients and using multiple materials placing different stickers, logos and what not, using flat projections. I find this to be the best way to pretty accurately place these kinds of things. Sometimes a sticker needs to be projected from multiple directions to wrap around corners etc.
Now the best solution would of course be to UV unwrap every part but if you ever worked with CAD data, you'll know that isn't an option most of the time. A cubic UV at best. That's why flat projection when it comes to logos and stickers on CAD models is the best option imo.
Now.
This is all great when it comes to render things in C4D (I'm using Arnold) but getting those projections out of C4D seems to be impossible to me.
What I would like to achieve, is baking only the logos and stickers (using stacked materials with flat projection) with its alpha channel to a single texture so I can pipe that into an Unreal engine material.
I'm aware that I can generate a UVW from a flat projection but with multiple UVWs on the same object seems to be a no go.
I have been trying to figure out a way to achieve this for about a week now without any luck.
Anyone here on this forum have a solution for this kind of workflow or anyone else work with these kinds of things?
Right now I'm stuck on the matter.
I would appreciate anything that could point me in the right direction.
Thanks!