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Husse

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  1. Hi! First post for me on this forum. Not sure where to post this but as I understand, this is where those post should start. 🙂 So. I usually get CAD files (stp) from clients and using multiple materials placing different stickers, logos and what not, using flat projections. I find this to be the best way to pretty accurately place these kinds of things. Sometimes a sticker needs to be projected from multiple directions to wrap around corners etc. Now the best solution would of course be to UV unwrap every part but if you ever worked with CAD data, you'll know that isn't an option most of the time. A cubic UV at best. That's why flat projection when it comes to logos and stickers on CAD models is the best option imo. Now. This is all great when it comes to render things in C4D (I'm using Arnold) but getting those projections out of C4D seems to be impossible to me. What I would like to achieve, is baking only the logos and stickers (using stacked materials with flat projection) with its alpha channel to a single texture so I can pipe that into an Unreal engine material. I'm aware that I can generate a UVW from a flat projection but with multiple UVWs on the same object seems to be a no go. I have been trying to figure out a way to achieve this for about a week now without any luck. Anyone here on this forum have a solution for this kind of workflow or anyone else work with these kinds of things? Right now I'm stuck on the matter. I would appreciate anything that could point me in the right direction. Thanks!
  2. Sweet! Thanks a lot! I found an alternative simple solution to this as well using an instance:
  3. Hi! First post in this forum. Trying to learn some basic Xpresso but I find myself stuck on this particular task. So, what I'm basically trying to achieve is this: Say I have 100 objects in my scene (in a link list) and via user data (that goes though the index of every object) I "scroll" a slider and only the indexed one of the 100 objects is "enabled" in the scene at a time. Does that make sense? I have managed to setup a "switcher" that is connected to the link list and everything works except that when I connect the index to the "enable" parameter, the object disappears. What I need is for it to be the exact opposite, i.e when the "switcher" reaches the index for an object that one should be enabled and all the others should be turned off. I've tried all kinds of things to get this to work but I can't for my life figure this out. Any ideas? Thanks!
  4. Hi! So I'm trying out R19. In previous versions I always created a "tex" folder beside my C4D project file and it automatically puts my texture files in there, or I put textures I make myself there manually. When I do the same in R19 and opening a texture from the created tex folder, it asks me if I want to create a copy in the right search way, and if I click yes it puts the texture in a "tex" folder deep inside the MAXON preference folder structure. What gives? Also, when I installed R19 it created a new MAXON folder in My Macintosh HD/User/Applications. All my previous versions (and all other software for that matter) gets installed directly in Macintosh HD/ Applications. Any ideas? Thank's
  5. That looks really good and realistic! Really love the materials. /Husse
  6. Kids in bed tomorrows lunch prepared, let's render some!

  7. Trying to get the kids to bed...

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