Hi,
Goal is to *kinda* simulate flashes from cameras in crowd. I've got animated noise in a Shader effector controlling the visibility of clones. OK so far. But I next want to restrict those random flashes to a moving band, sort of a moving rectangle - like a crowd wave effect. Anyway, I'm close with a linear falloff field but all the cloners outside the field are visible and I wan't them to be not visible. Played some with blending, inversing and adding a second falloff field, but no luck. Would appreciate any help. THks!
Crowd_Lights_1.c4d