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- Past hour
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My impression of the liquid tech solely from the presentation video: Performance seems worse than xparticles and even the C4D Realflow plugin It seems like they wanted to make a solution for small-scale hero-style motion-graphic-liquids only? I didn't see an attempt at solving water bodies. Whitewater not available... whaaat? And no, remapping particle speed to color ain't the same thing. It is part of the new unified simulation system, which is actually cool. But the scope for liquids seems so limited, that I feel like it actually devalues the whole simulation systems, because we now see very severe performance limitiations... again. It feels a bit like pre-core-rewrite all-over 😞 I don't get what Maxon tried to achieve here?
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I haven't tried the update yet, but I feel need to comment on the presentation... It was sooo underwhelming o_O UDIM... ok, read about that, but why not show a real-world-problem, then the new tools, then the superior final product? Jonas focused way too much on UV-Layouts, and in the end, I still have no idea what benefit I get from this tool. Faster workflow? Higher quality? I don't know. Jonas leaving the presentation was really awkward, why not choose hosts who have enough time to spare for talking to us customers? Laubwerk Assets now available in the asset browser - nice! But why show the variations in the viewport and not with a nice render? I have no idea if these assets are any good (I guess not, since it's all somewhat procedural?) Redshift now officially supports nvidia RTX5000 series. Well, then please give us at least some example benchmarks! "Render 30% faster than on a 4090" would have been really good information. Or show the interactivity boost of IPR on an 5090, to get some "ooOOOOhs" out of the audience. Redshift New OIDN update... cool, but please: zoom in and show an before/After-comparison of the Denoising quality! Give us the dirty details, in this case, they make all the difference. Redshift Portal lights updates... I mean, come on. That was changelog-material, but for the bottom part. No need to show a line on the gizmo to strech out the time until the gread liquids reveal... ... and then Noseman chooses this laggy, 1-fps-scene of a mildly irritating chocolate stream an an alien cake to introduce the world to C4D's long awaited new liquid system? After getting so much flak for the gingerbread teaser? I mean, the gingerbread-teaser's erratic particles are smoothed out, but this looks like liquid tech from the time they made Terminator 2. And then there's scene after scene after scene where we only get super simple, manual-style scenes showing some aspects of the new tech, but Noseman rushes through as if he was embarassed by the shortcomings of the new tech. And there seem to be many? There was not even a mildly complex example; performance was really sub-par (why not get Noseman a 5090 for this gig, if his 5-years-old-hardware is to blame?), no whitewater supported... and the capabilities of the tech were only described afterwards, when the viewers asked explicitly about it. So, all in all, this seemed like a very hastily thrown-together presentation of features that should have cooked some months longer. I really miss Chris Schmidt's presentation of new releases... he perfectly mixed the Wow-Factor about new possibilities with little tutorial aspects ("See? It's not even complicated to set up!") and some interesting technical insights, which made it even clearer what can and can't be done with new features. I hope they get him back for future releases. Edit: This 5-minute read is a much better presenttion of the june update than that whole 30min-Video-Stream 😕
- Today
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Back to revamping some old characters again. Just started on this one and need to tweak the modelling and then add some real hair - blast from the past!
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Javedscircle joined the community
- Yesterday
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VENKAT joined the community
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Sorry for late reply. Thank you, I'll check that out.
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https://support.maxon.net/hc/en-us/articles/8658038724124-Cinema-4D-2025-3-June-18-2025 jeebus... UV tool refresh. UDIMS.. texel density... they listened. hoping they continue with Laubwerk and add wind/dynamics.
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yoooooo it's actually out 😮
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chuck me a simple scene which has this problem and ill see if theres anything obvious. Just a cube with a texture which complains about it missing. Don't use 'save project', just copy the file as-is so no file paths get changed. Why not turn on windows/mac backups? both OS's have built in tools where you can roll back a file to any previous version from weeks or months ago. In fact use the network drive as the backup location that way you get local performance and the backups are all RAIDed up. Nothing stops you from having your external drive backed up. Its just a drive like any other. Set it to backup to your local machine or the NAS when connected, it can silently do this in the background. Here I run most projects from an external 4tb SSD, that drive backs up to a local 18tb hdd whilst connected. On top of this there's the backups via proliferation; ie. theres a copy of most stuff on the render master, theres a copy on the Raided NAS when projects are finished. Even without my own official backup, the data gets copied around so much that its always in multiple places.
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They usually don't wait that long. For the past few cycles they've been pushing out new features (pyro, cloth, particles, scene nodes) in the most rudimentary form up front then building up as they go with each patch. I'm hoping it's not September for 1.0 baseline version of fluids. Looking at the past release notes, they seem to have a July release, then quiet until September. I'm interested in seeing what's in Houdini 21 to be honest. They've seemingly invested a lot in ML and it should be more prevalent in H21. I'd like to see more DCCs adopt it as well.
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yes, maxon seems very excited and confident with this release to the point where they're willing to show sneak peaks. it's a very exciting release im looking forward to(although may not be able to upgrade straight away)... both fluids coming and a uv overhaul are already big ideas... i'm loving the overhauls especially. cinema4d killing it recently and i'm there for it. also, im loving using scene nodes and excited for improvements in that area as well...
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It's funny you ask this, as I was under the same impression because years ago when I worked with C4D in an office environment it was no problem at all, but according to Maxon Support working on network drives was never and is not officially supported and not recommended! I opened a ticket with them because every single one of my scenes just 404ed every single texture I connected to the scene when pressing render, even though I could clearly see the previews on the nodes (so it found the files). This is what I got from them: I was caught off guard by this and basically asked them if they're fucking kidding me, to which they replied: So not only does it not work at my company, there is not even some kind of workaround they can give me a side from "change some settings on your NAS and hope it works lol". Because I'm a scatterbrain and I don't trust myself overwriting stuff with older stuff that I cannot recover because I have no backups, which already happened. Due to it being on the NAS though, IT could recover an older file from a week ago. Hehe, I'm good with IT, that's not the problem. They are just ridiculously overworked and don't have time to invest hours into something that would make ONE guys workflow easier in a company with 200+ employees. It's a medical company, so the amount of stuff that has to be tested / verified with new software is frankly absolutely ridiculous and takes a crazy amount of time. I do not like the thought of not having at least one separate backup of my data that is updated every day one bit. Data that is not backed up might as well not exist. I have learned this the hard way in the past.
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In what way does c4d not support network drives? Lots of our projects run directly from a NAS and all of our render farm systems pull directly from a synology NAS. Never had a single problem especially not since the network load/save code got a huge speed bump a few years ago. Regarding the WFH bit, to be honest it really depends on the ratio of office vs home stuff. Here we have a variety of people 99% in the office and the odd day here or there from home. Some who do 50/50 and some who do 99% home with the odd office day; and we all do it differently. Those who are mostly in the office just pop some files on a drive to take home when they know they wont be in the next day. Those are are mostly at home do likewise, just stick some work on a usb stick and bring it with you. For the 50:50 guys, its largely remote desktop. chrome remote desktop is ok and simple and free. The best option though is parsec. Now I know IT have said no... but... sometimes IT just need to be worked around. A little system reinstall here to regain admin control, the odd gift sent to IT so they look the other way there... Regarding the NAS, why even bother? You said you're the only one doing 3D, so why not just keep absolutely everything local on your work desktop? Or just bite the bullet. Grab a 2/4TB external ssd and do everything from that. Then sticking it in your pocket for wherever you're working. I mean if youre happy with the network drive speed then youll probably also be happy with a simple spinning hdd; a 4tb external 2.5" drive is £110, or £220 to make it an ssd.
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DasFrodo started following Setting up my Remote / Home Office Environment
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Hi everyone! I have a bit of an issue to solve. I've started my new job in a company with no 3D experience. Basically I am responsible for visualizing all the products and creating animations. As a consequence I had the difficult task ahead to create a pipeline and an environment within the restrictions given by IT to work in. This needs to work on my office workstation and my office notebook that I can take home to work remotely. At first I though hey, that's going to be easy, I'll just leave all the files and my asset library on a network drive, link that in the files and we're golden... but then I learned that C4D still doesn't support network drives. I have some VERY strong words for how ridiculous it is that a software like C4D doesn't support a simple network drive in 2025, but I will keep them to myself. Apparently they are working on it, but still. Currently I have the following setup: I have two folders on the network drive, called: active_projects This is where the projects I'm currently working on are libraries This is where my C4D settings / materials / etc. library is located. It also contains another subfolder with non-C4D-specific files like HDRIs and textures These two folders also exist on my workstation desktop on my C drive and this what I'm ACTUALLY working with, so I don't have the network drive issue and faster workflow, due to the C drive being an NVME drive an not a NAS. I have a script running on my workstation desktop (using Robocopy) that periodically copies changed files from these folders on my local C drive to the "mirror copies" of these folders on the NAS / network drive. This is basically just a backup and the only way to make these files available on my notebook. To make sure I am not overwriting new files on the NAS with old files from my notebook (since I don't use it very often) this script does NOT exist on my notebook. So what I have to do when I want to work at home is: Turn on the notebook Connect to the company network via VPN Copy all new files from the NAS (libraries AND active_projects) onto my notebook When done, copy all the changed files from my notebook back onto the NAS I am REALLY unhappy with this setup since its prone to mistakes and really unwieldy. Does anyone here have experience with a setup like this and can give me a pointer? Remoting into the workstation in the office is sadly not an option right now, as the only IT approved remote desktop software is WAY to low quality for 3D work and doesn't work with C4D at all really. If only C4D supported goddamn basic network drives...
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lse joined the community
- Last week
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That's fine too I guess. I really like that Maxon are now giving us a peek at upcoming features, and September will be here before we know it.
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Arte started following C4D and Redshift June update.
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the post on instagram leads me to now believe the livestream tomorrow is not coinciding with the release at the same time... "Join us Wednesday at 7 am PST for an exciting livestream about the upcoming new features in Cinema 4D & Redshift "
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I hope that foam could be generated too. Water without foam looks like not water...
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Jeez I thought they'd wait till September for fluids. Looks cool.
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Update on various DCCs and CG Technologies - (June 2025)
HappyPolygon replied to HappyPolygon's topic in News
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STREAMING ON JUNE 18TH AT 10AM (est)
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GAELYANN joined the community
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PieterCoenjaerts joined the community
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nikpik joined the community
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Putting a video file containing a grid of videos, onto a Cloner grid
keppn replied to Michael McAfee's topic in Cinema 4D
Could you circumvent the problem by just splitting the singular grid-video into separate image sequences? - Earlier
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I'm guessing standalone and included in Maxon One with new bells and whistles. No idea if it will still be called Autograph but the roadmap for those guys is now likely easier as they won't have to replicate anything that is already in Red Giant. The past couple of years too I was wondering how they could afford development, now they don't have to worry as much. Some of the dedicated nerds on Reddit are really swearing about this but I don't get the hate. We get to see new cool stuff in the future and that is a win. Not much more to say about it, so now we can all wait and see what happens.
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R c joined the community
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Putting a video file containing a grid of videos, onto a Cloner grid
Hrvoje replied to Michael McAfee's topic in Cinema 4D
@Michael McAfee Please attach the scene file and videos you have -
Thank you so very much. Seems I may have resolved the matter by using version 10 which my boot sequence is required to be compatible with Redshift. Again, thank you for your kind words, you are the best!!!!! DDO
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This seems simple in theory, but I'm struggling. Maybe someone has a simpler way of doing this -- Basically I have a video file that contains a grid of smaller individual videos. I need to take the individual squares from the video grid, and put those onto a grid of clones in Cinema 4D using Redshift. I've tried projecting the video file onto the clones, but the clones have a border, so it's not lining up correctly. I've also tried using Scalar User Data in the Redshift material, and using the Object ID Normalized attribute, which also isn't quite working. Perhaps because the grid isn't a perfect square? (It's 24x26). If anyone has achieved something similar, I'd be grateful for any insights or advice. Have spent the last 2 days trying to get this to work with no luck. Thanks!