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The struggle with 3DS Max


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man i feel your pain. every now and then i hear about amazing things about some new software, so i decide to learn it. and just come crawling back to cinema :))

 

and some of the things are just so unexpected. like the FOV thing in max. 

 

In maya they only recently got a text tool.. 

 

Blender doesn't have groups for objects.. like you can't group a bunch of objects into a null and then copy that null somewhere else.. 

 

love my cinema :))

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I must chime in and say instancing and grouping is what makes Houdini the king here. Its just crazy the amount of things you can do with those. Love my Houdini! 😄 

U-Render Quality Assurance Specialist | Core4D Contributions

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13 minutes ago, Mike A said:

I hope we'll see some Houdini in Core4D soon : )

 

I most certainly have a wish for that and would like to show some stuff in coming future. For now I am taking time every day to learn it and watch some tutorials. In past month I didn't skip a day so if I continue with this pace, you might see something sooner than later. Wish me luck! 🙂

U-Render Quality Assurance Specialist | Core4D Contributions

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3 hours ago, SharpEars said:

 

Don't know about basic, but as far as I remember, you can assign multiple layers to one object and as far as I know, there is no way to do that in Cinema 4D. In C4D there is a one layer per object limit. Sure, layers can be nested, but this one layer limit gets to me.

 

While it gets limiting to have only one layer per object, it also opens the possibility to switch a layer in toto to visible/invisible. If you have more than one layer, what would happen if layer A is visible, but layer B is not, and object X belongs to both? Visible or not? All the neat little icons in the layer manager are only possible because of that limitation.

 

Some time before MAXON added layers to C4D, I wrote my own "layer" plugin. There, you could identify logical combinations of layers, like "first_story AND electric AND NOT heating", and then select or switch the state of the identified objects. But that worked as "last change wins" kind of logic, and the layers were not objects by themselves. (Also, in my version layers were inherited unless blocked from inheritance or explicitly excluded.) ... Maybe one of these days I'll offer that plugin again, updated. Seems as if there is a need for logical grouping.

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On 4/5/2021 at 2:59 AM, anuser said:

 

That really looks promising, thanks for sharing. Hopefully Max is getting some love. 🙂

U-Render Quality Assurance Specialist | Core4D Contributions

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2 hours ago, Cerbera said:

 

I'm not sure Autodesk do 'love' 😉

 

CBR

 

If MAXON is like a slightly manipulative partner that started out as the perfect relationship then Autodesk is that partner that beats you every night for no reason and then asks you for money.

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