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4
Houdini spreads eye-gasms again with Release 21
Can you give me some of these, but formatted for someone that hasn't done MUCH in Houdini? I've dabbled in it for a bunch of weeks a couple of years ago and I ultimately concluded that the tool is just not for the kind of artwork I want to do and also not for what I do as a job. I just hate waiting for simulations, even particle sims. But I felt like most of the issues weren't really a design issue but more of a "that's just how Houdini works" thing. Not in a negative sense. The only thing I found baffling was their naming conventions for some of the nodes and the way viewport settings / controls / modes are handled, which is stupid confusing as a beginner. Oh and the UI looks antiquated, that could use a light refresh. Gradients in 2025 is kinda... eh. EDIT: I just noticed that my avatar is something I made in Houdini and one of my favorite artworks I've ever done. Oh the irony. -
4
Houdini spreads eye-gasms again with Release 21
As a Houdini subscriber not working with a team of 50 artists, this video really means or tells me nothing, which is fair I guess because the program is made for teams and not low paying customers like me. All the same, there are so many basic fundament workflow issues that need to be addressed, it's concerning. -
4
Houdini spreads eye-gasms again with Release 21
super impressive and cool set of updates... congrats sidefx team and houdini users -
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Transferring Normals between Meshes
@dasfrodo Dominik Ruckli has released in Gumroad for free a ScenerNodes tool that does exactly that a few weeks ago1 -
4
Houdini spreads eye-gasms again with Release 21
I'd be happy if they dumped just one of those Olympic quality upgrades for 6 months later and did a UI refresh of the entire app.
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