CORE 4D Intro to C4D 2023 Vol.1 - FREE CINEMA 4D TRAINING FOR REGISTERED MEMBERS
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222
Scene Nodes | Capsules file pit
Simple target effector, but in nodes 223_Target_Effector.c4d -
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RS light include/exclude into User Data?
On to a new light rigging question I've got a RS area light as part of a larger assembly inside a Null with User data on it. I'd like to add the include/exclude options in the user data as well, but I can't make it work. To be fair, I just need Exclude. I tried adding in/exclusion object bucket to my User Data and I tried set driver/driven to the Objects bucket in the light. When I do this and drag an object in, it shows up in the object bucket in the light, but doesn't actually exclude the object from the light. Make sense? I feel I'm missing something simple. Any ideas? Attaching a simplified scene so you can see my blind fumbling through Xpresso Thanks in advance? in_ex_sample_01.c4d -
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Issue importing
But isn't RS kinda the new unofficial default renderer? So when it used to make standard materials for us, now it does RS. This doesn't seem like surprising behavior to me. -
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CORE 4D Dimensions plugin
Problem is that I tried to change five different e-mail addresses using five different e-mail providers and none of them works with Core4D. You have completely broken e-mail sending system. -
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Issue importing
Nevermind... it seems the model it self doesn't have assigned textures to it just assigned empty materials... But still it's weird that C4D insists on creating RS materials ...
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