CORE 4D PRIMITIVES 2.0 - PARAMETRIC SURFACES FOR C4D - FREE PLUGIN!
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Perspective projection on a flat screen
Height is an issue, but more so, the lack of parallax left to right. The perspective will never match up correctly except for a viewer who aligns their eyes with where the camera is when you render. This is what OSL shaders do in the 3d world, but that won't translate to playback on an actual plasma screen in an installation. Not sure there is a live solution without the user wearing some kind of glasses/viewer. You can test this - render a box interior and full screen it on your monitor and then move around. It can still look nice, but it won't look "real". Closest thing I can think of is Beeple's Human One, but it's not a direct comparison. This exact problem is what Unreal engine solves on volume stages. The software has position of the camera lens at all times and it modifies/moves/adjusts the content to that lens perspective and makes the parallax effect work. You can get away with it on large billboards with lots of distance, but it becomes harder the closer the user is to the display. I don't think you're missing anything - at the end of the day, your user is still looking at a 2d plane that is representing a static 3d image.1 -
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Perspective projection on a flat screen
Maybe you make the animation 'flat' and then run it through something else after you have rendered it in order to project it to the right height of the viewer? -
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Perspective projection on a flat screen
I have been approached to make a faux 3D set up where a user looks into the screen and has the illusion of looking into the box the screen is mounted on. I can see big problems with this in terms of the angle of the viewer - if a little child looks in and then an adult, they will both got different projections. If I was doing all this in Cinema, I might be tempted to make a box and then put a camera in front of it at the height of the viewer and then render it from there - is that a bit brute force? What would a clever person do with this problem? -
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Transferring Normals between Meshes
Here is a simple nodes setup where modifier takes normals from one mesh and applies it to mesh it is modifying. Selection can be made in selection to indexes mode. Is this what you are after? Normals.c4d -
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Transferring Normals between Meshes
@dasfrodo That scene is freezing for me, can you please check on your end? maybe upload went wrong and is damaged?
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