CORE 4D Random Divider 1.0
-
Recently Browsing 0 members
- No registered users viewing this page.
-
LATEST ACTIVITIES
-
4
How to hide voronoi seams when using subsurface texture?
Thanks, that makes sense though I naivly thought that without any displacement to the voronoi-ed object parts there would also not be any cracks visible. Or that i could somehow limit the area where the cracks appear. -
6
IK chain for hyperextended/overextended mechanical joint?
Here is a version where goal is kept and both sides can be transformed, rotation happens in direction where one would expect (use the goal null). Not sure if that is what you are after, and if so, you will need to elaborate a bit overextended mechanical joint_0003.c4d -
6
IK chain for hyperextended/overextended mechanical joint?
Hard to make animation if we can not imagine start/end state. Can you please show how it looks when opened/closed? Its some door/cover whatever animation? Needs to be used IK? Simple FK not enough? I can not imagine if first cylinder needs to be rotated only up or down too... -
3
Multishader to distribute & sorting clone textures seems useless ?!
With spline it should be even simpler. Spline itself should contain (with mospline helper) the same point count as your images. Step effector distribute multishader along spline points. For targeting clones should be used multiple ways (target effector, rails (as in my exmaple)) Small animation from outside attached. clone sorting_along_spline.c4d
-
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now