CORE 4D Image to Map node plugin
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2
C4D 2025.3.1 slooooow start up
Thanks for confirmation. I've been reluctant to throw too much in the asset library but I really hate using different apps to do the same thing, which is show me assets I have available. -
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C4D 2025.3.1 slooooow start up
Yes, there have been a few comments / reports about that. Apparently this is mainly an issue when a whole load of files were added to AB in last session, so you shouldn't see it every time hence, until you add some more. Furthermore if we find it is really irritating us, we can disable AI in the Asset Browser tab in Prefs. CBR -
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C4D 2025.3.1 slooooow start up
Anyone else experiencing slow start ups with 2025.3.1? I manually added about 50 shaders from GSG Studio app into the Asset Browser yesterday over the course of a couple hours and it was so bad that I had to reboot because the system became unstable. After restarting C4D it still took about 3 hours of letting C4D process for it to be stable. When I rebooted today then loaded C4D I had a good 10 minute wait while it was doing "Speedup Asset Search" and "AI is analyzing assets". Should we not be using the Asset Browser for anything over a handful of extra assets since Maxon keeps loading their own "Maxon One" assets? Is this one of those cases where a feature was introduced but we shouldn't use it for a couple releases till it becomes stable? I'm referring to AI as I see there's a way to toggle it off. -
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Old Character Revisted
Couple of animation tests on two of my characters using hair. Problem I seem to have on Witchy Peg is that even though I have added a collider to the head and hat, the hair still goes through them. Same with Hannah Bannah the hair goes through her face… Not sure why? Hannah Leap Test v01.mp4 Peg Gangnam HB v01.mp4 -
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Animating with multiple parents
Oh, I see, you would need essentially double constraint, that looks quite difficult. Are the nulls always on mesh surface? Essentially transforming any null or mesh itself should transform whole setup, right?
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