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Showing content with the highest reputation on 06/07/2017 in all areas

  1. did some further testing of my cartoon rig preset with one of vectors models. i wanted to try it on a rather fat character to spot potential issues with the rig. other than some forearm twisting issue which i was able to fix everything went smooth... :) at first i used the gelatine plugin by code vonc, which gives much nicer jiggling motion than the jiggle deformer, but unfortunately it has no option to cache the motion and it doesn't work at all at render times :/ so i had to went back to the good old jiggle deformer.
    1 point
  2. Hey Cafe Thought I needed something a bit architectural in my showreel, and inspired as I have been in the past by the typical 3D sort of ultra-modern, simple houses with a pool we see all the time, I decided I wanted to do something old and complicated. And preferably a bit scary. And then I found Harlaxton Manor, Grantham, UK, set of the dodgy 2005 horror film 'The Haunting', and thought 'there's a challenge', but I did have 500 hours to throw at it. So here we are, the first 100 odd gone, during which I have modelled just the bell tower, its minarets, and its main entrance. And there's still a fair bit of detail to be adding to those. My grim reapers aren't finished, for example - still need to build them a wall of skulls for their alcoves, and add some more stoney detail goodness to the side towers. I am going for rewardingly high level of modelled detail, which will be extended to the rest of the mansion as I complete it, and its grounds. The small section done so far has given me 2495 objects, and 5 mill subdivided polys so far. Fortunately the rest of it isn't quite as detailed / elaborate, but should still make for a fairly impressive CG enterprise when it's done. Here's some screenie wires for those of you who (correctly) like that sort of thing ;) CBR
    1 point
  3. Given your modeling skills, I am surprised you are not a beta tester. But a better knife tool is not key evidence of a new core in action. New core as described by MAXON points to so many other capabilities than smarter modeling algorithms....unless I am reading into "massive data parallelism" too much. For me, apart from the hope of what a true new core would be giving you (like fluid simulation with OpenVDB support), I would love to see the following with the existing tool set: Emissive materials --- please!!! Very desperate for this and would change the render quality/capability in a huge way. A proper symmetry tool...select an polygon, click a button....you get symmetry about that polygon regardless of where the object is located within the scene file. Now imagine if you were to animate that capability....pretty interesting motion graphics opportunities. A spot light or tube light that allows you to independently change the size of the opening at each end. I hate using volumetric spot lights that start from a razor sharp point. The ability for lights (especially volumetric lights) to pass through polygons shaded with transparency or alpha maps. An upgrade to the sky tool to include spectral atmospheric effects. Sorry...the existing sky tools are painfully outdated given what you accomplish with other programs like Terragen and/or Vue. As well as what everyone else wants (Bodypaint, viewport, etc). Dave
    1 point
  4. Quick GI test render - Irradiance Cache / QMC: 22 mins CBR
    1 point
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