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Showing content with the highest reputation on 06/09/2018 in all areas

  1. Hey cafe This is part of an ongoing client project, but I am lucky enough to get to do some very interesting modelling work for it, and this bit was no exception. Many thanks to @spiralstair for letting me post a render or 2 here... It's an aging Roland Monosynth from the 80's, and it has seen better days, but the lights are still on and that filter can still buzz like 1000 angry bees :) Physical Render / Adaptive / Auto, 5%, 3, 3, 3, 0, AO, no GI. 32 minutes. 100% quads. CBR
    2 points
  2. Cineversity just released a new plugin called CV-AR (learn more about it here). What makes this pretty cool is that it exports the facial capture information from the iPhone X into C4D. You also need the app MAXON developed for the iPhone X as well. The way it does it is pretty slick as well as once you record your performance, you open the plugin and scan the 2D barcode the plugin creates with your phone and the data is downloaded. Honestly, when you consider how much money Hollywood VFX artists once spent on developing facial capture technology 10 years ago, to have it now on you phone with easy import into C4D is pretty amazing. As an aside, I do know that the Apple did partner with those very same VFX artists to get the facial capture software correct. Kudo's to the MAXON folks for seizing this opportunity. Is MAXON the first DCC company to take advantage of this capability in the iPhone X? Prior to this Cineversity plugin, the only use I saw for facial capture on the iPhone was to animate your Emoji. Honestly, talk about hokey and why would I pay a $1000 for that? MAXON just created a good use for what I once thought was just a pure gimmick. Now....while I am still not motivated to plunk down a $1000 for a phone, I hope that DCC professionals see this as a very cheap way to get facial capture technology into their toolset and it takes off for MAXON. And to get this capability for free is just another reason to love Cineversity. Dave
    1 point
  3. Got the Logo and 'synthesizer' text direct from hi-res photos, but ended up doing all the other panel graphics line by line in PS because the sliders and knobs and whatnot in the way stopped me getting that from reference pics. Took a little while... :) CBR
    1 point
  4. I honestly had to re-read your first post to understand that the first two images are rendered. Really outstanding work in all categories (modeling -- of course--but texturing, lighting and rendering). Would love to see a close up of the mesh for the sliders as they look nicely filleted and all quads! BTW: You must just love the clone function to edge sliding!!! Dave
    1 point
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