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Showing content with the highest reputation on 10/23/2018 in all areas

  1. the perils of GOTO comes back to bite you...
    1 point
  2. The object list outputs an instance of each object in the list, in order, once every frame. The cube is a representative object. Connecting the instance to the object input port changes the specimen object to the instance - one at a time. Anything you do to the specimen object (scale etc) applies to all objects in the list. enable_all.c4d hint - when making an object list (or similar), set the little padlock to locked. The list window has a habit of disappearing when you click away.
    1 point
  3. The Iterator is nothing to fear, check the attached scene. Select the Xpresso tag to see the bool that controls all cubes Enable-Iterator.c4d
    1 point
  4. Simple xp way could be using ObjectList node... See attached example, just few nodes... https://www.dropbox.com/s/r8nqjwbmkvwyw36/xp_SDS_onoff.zip?dl=0 All SDS objects dragged into onject list node, xp iterate thru all of them and simple bool enable or disable them...
    1 point
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