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Showing content with the highest reputation on 05/16/2019 in all areas

  1. You need to use the point node in Xpresso. If your spline wrap object is a primitive you need a correction deformer to read the points. But if its a poly you can just use the Point Nodes "Use Deformed Points" checkbox. Then adjust which point you want the null to be with the Point Nodes "Point Index". I attached the scene file and screenshot. NullToSplineWrapObject.c4d
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