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Showing content with the highest reputation on 01/15/2022 in Posts

  1. Lead graphic vendor on this highly anticipated fourth edition of The Matrix franchise, Studio C, the creative offering of Compuhire Ltd, created the visual language, graphic UI and content for on-set playback and post delivery. The Matrix Resurrections spanned two years, including a Covid-related shut down, and was Studio C’s biggest project to date. The main tools in the motion design pipeline included Cinema 4D, Redshift, X-Particles, Adobe After Effects and Creative Suite, and Unity, Blender, Substance Painter. Rhino and Sketchup were also used for refining and converting CAD elements supplied by the Art Department. Read more here: https://cgsociety.org/news/article/5289/studio-c-reimagines-the-graphic-world-of-the-matrix-resurrections?fbclid=IwAR1KUEz5A5galbVrvF6shHbC2FKV1yB9rpwfD8jyrt4ESK-Qb25VfUJKc00
    3 points
  2. Speed is just an addition to the x value every frame. If you keyframe the amount added you can vary the speed. speed.c4d
    2 points
  3. Is anyone using Blender specifically for modeling tasks to bring back into C4D for layout? I still prefer C4D but have been using Blender a bit for modeling since the tools are more robust. I was wondering if others are doing the same thing, or have you completely shifted to Blender for everything?
    1 point
  4. Not as trivial if you don't want to use keys as @Cairyn already wrote. I suspect there is some fancy math to make this awesome šŸ™‚ There are few problems here if I assume correctly what you are after: 1. No keyframes 2. Object has to eventually stop it's motion which is driven parametrically (by time). That assumes that after some duration movement should stop and time value which is a "driver" has to be preserved otherwise the time will simply keep moving the object 3. Gradual slowdown. This can be done by remapping duration to output multiplier I attached a scene that does this, hope this is what you are after, couldn't think of anything better. In memory node you set duration. For more complex decaying with more options you can use spline mapper for multiplier but this involves more work or maybe different approach decay.c4d
    1 point
  5. I presume you want smooth movement across surface. Here is an example which uses ray collision and interpolation node (which prevents abrupt changes) This would be equivalent to clamp constraint, hope it helps šŸ™‚ 106_Clamp_Constraint.c4d
    1 point
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