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Showing content with the highest reputation on 07/25/2023 in Posts

  1. Finally got around to slapping some materials on this droid head i modelled a while ago !
    2 points
  2. OMG...look at all those gloriously curved compound/complex surfaces!!! Amazing. The only way you could make that modeling work any harder on yourself would be to model it while looking at the monitor through a mirror, putting the mouse in the wrong hand and pointing backwards and completely forego any morning coffee!!!! May we see the mesh? Dave
    1 point
  3. You've completely lost me. Are you trying to make a camera pan up to view an object, then immediately have the camera cut to a new location and do the same panning up motion but on a different subject? Do this: Null Master L Null Rotation L Camera Place the Null master in the centre of the object you want to view, say the cube. Keyframe its position and rotation. Now use whatever combination of the camera and rotation null you like to record the motion (I have all my cameras in a null to make it easy to orbit around products) Now when you want to replicate your panning animation on a new product; duplicate all the keyframes on the camera and rotation null further down the timeline, and just keyframe the Master null being in the centre of the new product. The Master is ONLY to be used to moving to a new subject, no other animation. The rotation null is only for orbiting around a product All other camera animation goes on the camera Project attached. copypastemotion.zip
    1 point
  4. This shouldn't happen unless your camera is driven by something else (expresso, motion tracker, crane tag, etc...). You can still upload a scene with the camera only. Nothing else is needed to solve this.
    1 point
  5. sheeseh that is great 🙂
    1 point
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