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VECTOR

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Everything posted by VECTOR

  1. VECTOR

    3D world #310

    Thanks man! Article was a new experience as I’m no teacher. I found that odd too, with the editor Rob being a c4d guy. Ha! It might be. @everfreshgave it to me years ago and it’s the best hdri I’ve ever used lol, makes everything look awesome! Talking of Pooh I just did a rerender without the alien.
  2. VECTOR

    3D world #310

    Thanks man! Wasn’t overly sure on the pose, was quite limited with options but I think it worked in the end.
  3. VECTOR

    3D world #310

    Thanks so much Dave, that means a lot coming from you. Honestly I spent probably over 50 hours on this model, with a good chunk of that dedicated to the boom box details half of which ended up being hidden in the final version and the roller skates, as well as colour grading and other bits in photoshop. Some very long days / nights to get this done for the deadline. for the tongue started with a cube and scaled it, then rotated it around a few times and extruded the details out afterwards, even went as far as to change angle of the one on the left foot as it would hang down a bit at the angle. I’ve yet to see it in person as I haven’t got a physical copy yet but I’m hoping it looks good. V
  4. VECTOR

    3D world #310

    From the get go, the character was created specifically for the the tutorial however, due to a pretty tight deadline I decided to get everything modelled and rendered first, as they were eager for the finished piece to design the cover, went back afterwards and deconstructed it and did the write up.
  5. VECTOR

    3D world #310

    Thanks man, was a pretty cool project !
  6. VECTOR

    3D world #310

    Yea it’s a shame as you can’t go majorly into individual details as you’re limited to a 100 words or so per step, so really can only give a brief overview of the process. Still it was a good learning experience lol Thanks man, quite surreal.
  7. VECTOR

    3D world #310

    Yea I’m gonna go grab a copy when I get a chance, don’t be too harsh on the write up XD tutorials are definitely not my forte but considering the constraints didn’t come out too bad.
  8. VECTOR

    3D world #310

    Thanks Mike! Was super stressful at the time due to a tight deadline, I’m also not much of a writer but was well worth it in the end.
  9. VECTOR

    3D world #310

    Well we made it boys! C4D on the cover of 3D world magazine ! Was commissioned back in January to create a character for the cover , and an article with an over view of the modelling process. Brief was -Disco Astro naught, so I went with it, was changed quite a bit over the length of the process but quite happy how it ended up. This marks a significant miles stone for me as an artist, definitely something cool about seeing your work published!
  10. Yep, now the box is open there’s nothing stopping it, add that to ai voice changers, and who even needs the real actors anymore. Literally feels like an episode of black mirror.
  11. This is now, image another year or 2 of development. As you say entire advertisements made from text based prompts, and that’s now. They also have a clip of a 4x4 on a trail and it looks great. Certainly takes bargaining power out of our hands. The end consumer won’t care how it’s produced. Not sure on the amount of time it takes to compile clips like these but I imagine it’s infinitely faster than a peron(s) making it.
  12. Just seen a sora ai vid pop up on my ig feed, according to their website it’s 100 percent ai generated footage from text, and honestly if this is true it’s scarily good, we’re talking multiple detailed characters / objects etc in complex environments. I can see this hitting the stock footage market especially. Implications of this are quite substantial I think. https://openai.com/sora
  13. VECTOR

    Jedi refresh

    Thanks man ! here's how he started out back in 2016 when i submitted it to the cafe child warrior challenge. quite happy with the new hair and brows, don't often use real hair on a character so the skills a little lackluster in that department.
  14. VECTOR

    Jedi refresh

    This characters been through a few iterations over the years, orignally started out as a submission for a cafe challenge. did some new lighting, materials and light modelling adjustments.
  15. While i'm on said lawn, wana buy some cookies to go with your warm coco? 😄
  16. HA! not sure how plausible this would be mechanically but at the time i thought it looked cool 😅 ah man don't i'm 36 this year it's kinda depressing 😒
  17. Bit of a face palm moment if you ask me. A friend sent me this earlier, seems the original listing had been taken off their site due to backlash but it’s still searchable through googgle. Full ad https://g.co/kgs/vqWR8aq
  18. Came across these images this morning while browsing, this was from 2014 when i first started out 3d modelling. kinda interesting to look back at these as i'd forgotten all about this model and lost the files years ago. maybe i should redo it this year 😄
  19. Yea I used to post there quite often, it’s quite a nice little forum, I’m not sure how busy it is traffic wise these days but always had good interactions from moderators and users there. It’s at least been around since I started learning C4D back in 2014.
  20. it’s an interesting dilemma. I think the issue with being sponsored by any large corporation is that if they’re the ones keeping the lights, it gives them a degree of leverage over how the site is run and the content produced etc. so I can understand the reluctance to pick up a “ rival” sponsor, although the forum is open to everyone it’s still primarily C4D focused. However as you’ve pointed out, if turning down a big source of funding to stay loyal to Maxon, in turn increasing membership prices for users then I agree Maxon should be helping keep the forum afloat. I was excited to share the interview until I realised that no one else unless a member could access it. A close friend said the same thing you did, that they didn’t know of any other forums behind a pay wall. Igor and the team are in a lose lose situation. People complained about ads, so they removed them, thus losing ads revenue income, opened the forum to everyone to become more inclusive, Maxon pulled funding. The only option left is to charge a membership fee, or pay for it out of their pockets which frankly is something I’d be reluctant to do in that position or allow it to fall into obscurity which would be a massive shame. Being behind a pay wall certainly discourages new people from joining, it also stops the trolls, it’s a doubled edged sword. Ultimately much of this could be solved by Maxon making this an official c4d forum, allowing for more moderation and such to combat the troll issue. Other than c4dzone I don’t know of any other forum championing the software like we do here, Reddit is hit and miss. There so much more that could be done and developed with more funding, and the ability to have more staff behind the scenes, that would be comparable to a drop in the ocean to Maxon financially. Hopefully they’ll reconsider.
  21. thank you man, the Half life series is often forgotten about but it’s one of my favourites! Its easy to feel burned out from all of this, a lot of the time for every good character that emerges, there’s a bunch that didn’t turn out good or got scrapped at the beginning stages because I hated the direction it was going. character work is very much trial and error, at least for me. I’ve got a whole hard drive full of abandoned projects , or finished characters that I never released. Often times I’ll come back to some, maybe years later and I’ll be able to make it work, where as at the time for some reason I couldn’t. Most importantly try not feel discouraged. There’s always someone better out there, all you can do is maximise your skills to the best of your ability, with time and perseverance you’ll prevail. I don’t do any sketches, or really any blocking out work what so ever. I get an idea for something and just jump into it, and it unfolds from there. I’ll have a general idea of the direction I want to go in, but most of the time I really have no idea how the final character will look going into it, it sort of just develops as I go along. What I end up with can look drastically different from how it started out, but that’s the fun part of the process. I can dig some more wireframes out but here’s some from my boyz n the hood and Simpson mash up of Homer as Doughboy
  22. Could it possibly be made a pop out menu for mobile so it’s not there all the time unless selected ?
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