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Showing content with the highest reputation on 01/29/2024 in Posts

  1. Paul, as well as Wendy, were with Maxon for 25 years now. His decision to leave was his own and i am very sure everyone here at Maxon is sad to see him go. The idea of Paul retiring is a bit ludicrous though, if you know him then you know he has way to much energy for that. Personally i think he should become president of the USA.
    2 points
  2. If you use a simulation scene object rather than the default back-end one, then that, (together with all the forces and sim tags it contains) can be disabled globally using its green tick and keyframed via the enabled checkbox button under Basic... CBR
    1 point
  3. Thanks, i forgot where it was. I was seeking it under camera and viewport and preference settings.
    1 point
  4. You should still have the various options, Tiny-Huge, but they are under Scene (previously called Project) Settings, under Display section. Or you can set it to custom to set both limits. CBR
    1 point
  5. Actually, looking now at the file, the compare node is probably indeed the better solution. Instead of enabling / disabling the emitter, have you tried using the birthrate (Editor) and birthrate (Render) instead? I get good results with those, and when I press play when the gun's recoil is set to 0%, no shot is fired from the emitter. The next question is if you want this to be a one-shot emission or a continuous emission. The above solution works for a continuous emission. If you want a one-shot emission only, we could try a solution that checks if the current birthrate of the emitter is set to 1 (which only happens when recoil is at 100%), and if this is true, set the birthrate back to 0. This solution would also need to check that the playhead is at least at frame 1, so that a shot can still be fired when the current time is frame 0. Note the file was saved with R23, so you might not want to overwrite your original project file. 472255043_DeathStarLaserCannon_v2_birthrate.c4d
    1 point
  6. dear members and guests Happy new year from the team to all of you. Firstly a big thank you to all subscribers and members who selflessly help and are active on forums, we would not be here alive and kicking without you. Forum is growing steadily with new members joining daily. We are starting 2024 with updates to our system and overall backend improvements. Due to upgrade we also have a new theme which now corresponds to our new logo. If you find some issues with forum readability please reply here. We also added some widgets for additional information and better experience. In following period we will continue with interviews with industry professionals and would very much appreciate suggestions or contacts you may have in that direction. This is very valuable and we got a lot of praise for starting this section. Simply drop us a message : ) Youtube channel will be soon restarted with tutorials since we arranged a partnership with one of our members who is also professional voice artist. This means that we will be able to get amazing tutorials from very skilled individuals who were restrained before by lack of English. For example, Yichen (who made the core primitives) will make detailed nodes/mograph series. Best Core team
    1 point
  7. We were very close to deal but the sponsor also had a condition which we could not comply with having best interest of majority of users in mind. It also borderlined clashed with EU gdpr laws. in all honeslty, It was just horrible and refresher on how corporate world works regardless how good willed initial contact and decision maker was. At the end we are here and growing steadily. Would it be great to get a sponsorship and open the forum to masses? Yes, but not at any cost, especially the one that was required. As forum and subscriptions will grow, we will be able to remove the membership fee
    1 point
  8. hello @mikeh Membership fee is obligatory and without it, the forum would simply not exist. Contributions are for anyone willing to extend the support beyond the fee and they naturally include the fee and all the rights. There are additional benefits listed in the contribution page. For all active contributors before some days ago we decided to grant them with permanent membership without any fee (got pm or mail?), since their contributions kept us through some really rough times. So, if you contributed in the past it is all free for you now. We still highly appreciate the contributons, they are the ones that enabled production of new videos for upcoming Youtube channel and anyone willing to help is more than welcome : ) At the moment we are operating without corporate support of any kinf and we also refused major company who is a competitor to Maxon sponsoring us since we saw this as conflict of interest, and we always operated in Maxon best interest, that won't change. 2024 will be interesting, a lot of new content is coming out, check the interview with Vector and his amazing work https://www.core4d.com/ipb/forums/topic/118660-core-4d-interviews-vector-the-modelling-guru/#comment-761513
    1 point
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