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Showing content with the highest reputation on 01/07/2025 in Posts

  1. I would like to present you totally new way to create sky lighting mainly for arch-viz exterior usage but it is good for interiors too because it has some specific options. Advanced Sky for Cinema 4D : Cloudy sky simulation with soft transition from clear to cloudy sky included all three PRG, Hosek Wilkie and Preetham models Sun height, Sky rotation with individual HDRI map rotation connected to global Sky horizontal rotation Many options to change color of Sky models and HDRI maps like temperature, tint, saturation, exposure, hue... Individual control for Sun parameters Ground diffusion light which can improve brightness of polygons that are towards ground with included GI ( so it looks real not flat ) Horizon maps with included alpha - they can be scaled, moved with repeating effect Special ground plane for HDRI maps which doesn't have included ground - fully customizable PRG light color compensation to looks the same as Hosek-Wilkie HDRI's mixing - you can mix two HDR maps using different options for them ! Camera Exposure and White Point was additionally added to have better control on scene colors. HDRI reflection only object for creating custom reflections. It can be scaled by different ways and customized with color corrections. Tinting for all HDRI maps is now available. It fully works with other color corrections. D65 color correction as option was added to all HDRI maps. This is workaround for C4D issue while using ACEScg color space - HDRI maps looks wrong by default. Special Horizon reflection only map with cast shadow option. Advanced tabs for controlling Reflection and GI impact. Reset color option for individual Ground and Tint corrections. Extended parameters which works above original 100% to create specific effects like saturation, color corrections. Available : https://archviz4d.gumroad.com/l/pdmwo Self-explanation manual :
    3 points
  2. I figured i would attach this here… i had it over buried in otoys forums. I am one that despises PCs but “for the moment” 3d rendering on the GPU is in the hands of “nvidia” sadly… I managed to put together a great “HYBRID” setup that lets you have the best of both worlds. For similar reasons why i love C4d for its consistency and elegance.. i’m also a Mac user for a lot of the same reasons. If i didn’t need an RTX card on the PC i wouldn’t own a PC at all. (I suspect once apple gets to the M5 M6 era this will no longer be an issue) But until then.. here is what i came up with. Cinema 4d on Mac Studio with a PC (over in the corner no screen) acting like a DUMB EGPU for the mac to use both for Final Frame rendering as well as IPR previews. all over a 10GB cat 8 cable. using Octane Render. NOTE: if you buy octane you get 10 free render notes.. (put them on all your PCs.. LOL) - Redshift on the other hand.. Maxon is bloody greedy and you need to buy a FULL RS seat and they don’t have render notes.. ALSO you need to setup either OLD team render or..something complex like Deadline.. both UGGGGG! - So after running all those previous solutions…i settled on Octane.. and never looked back! it was sooooo easy to setup and you only need to install the render node daemon on each PC..and enable Network rendering in the octane control panel for both final frame and under the settings for the live viewer. (Mac render node in the works) - this way no copying plugins or full C4d installs no licensing bs.. with octane!… Also octane live viewer will ALSO make use of your network node machines as well not just for Final Frame rendering! This setup very very scaleable.. if you need things faster… its practically now a single one button push to upload your scene or c4d file to the RENDER network! This allows for hundreds of GPUs to render your project in like 15 mins. LOL If you have questions let me know.. see Attached PDF. Mac PC OCTANE Network node setup and hardware.pdf
    1 point
  3. They sort of have that already with the beta program, but even if you're in that you have to be pretty active, and in the top tier of contributors to be earning free subs. No disrespect intended, and not to minimise the effort involved in you documenting yours, but finding and reporting one bug, even if you were very thorough about it, is a fart in a hurricane with software as evolving, and complex as Cinema is; with such wide-ranging scope and functionality, where the amount of creative possibilities and combinations of systems is practically endless, even with the diligent and attentive QA / beta testers and systems they have, some bugs are bound to get through... I think I found 7 over the xmas break alone, by way of comparison, reported 3 of them there and then, and investigations continue on the others before I do those too ! Some bugs are mercifully identifiable, reproduceable, and understandable / explicable fairly quickly when you find them, but others can take hours, days, weeks or even months of continued monitoring / circumstance recreation before you can produce a report that demonstrates a distinct and consistent issue and is detailed enough to be helpful. It is quite a lot of extra work to be a good bug hunter, but it is the sort of work I like, find interesting and have time for, and I am grateful that Maxon values and rewards this for people prepared to put in a sustained effort. Perhaps you could apply if that sort of commitment interests you ? However I am unsure who you would ask about that ! Presumably Captain McGavran can advise ? 🙂 CBR
    1 point
  4. New Tutorial: And a demo project file: stylized-wooden-ladder_vD01.c4d
    1 point
  5. Time to revive this thread, here is a fun one 🙂 12_Butterfly.c4d
    1 point
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