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Showing content with the highest reputation on 02/12/2025 in all areas

  1. Good news ! I might be exactly the right person for this project ! I actually have some experience building various shipyard components for another client, in addition to 25 years+ general modelling XP. I also very much appreciate the value of a highly organised scene structure, so we have that in common too. Lastly, although I do consider myself a C4D generalist, my main focus and expertise has always been in modelling / UV, so I tend to gravitate towards projects that let me focus on that alone, like this one ! 🙂 Only thing is I have 2 jobs ahead of this in my queue at the moment, which will tie me up until the end of next week I imagine. But if you think that could work for you, pls do PM me any additional information you may have, and hopefully we can sort something out to start around 24th Feb ? Many thanks CBR
    2 points
  2. Here's a more general setup with comments. I'm calculating the number of chunks to create based on the length of the input array and the chunk size. chunk-arrays_v01.c4d And this is probably overkill, but I've also recorded a YouTube video talking through this setup:
    2 points
  3. I don't know if this is a game-inspired story but it was very captivating for me. It was on the suggested list of YT and gave it a chance of watching it. I have the video quality to Auto which 80% of the time means 720p, the remaining 20% is less than 720. I hardly ever watch anything higher than 720, but this one, from the first 10 seconds I knew I was missing things and increased quality to 1080 What an eye-candy! I The detail, the textures, the environmental light and turbidity, the simulations... At first I thought it was one of those AI short movies (who has the time and inspiration for that kind of modelling nowadays...) but all the AI artifact outliers were missing. Also great job with the fractal terrain. I have no idea if EmberGen was used for that too but it looks awesome. Kudos to the team. I wasn't expecting something like this from Blender. The only flaw I caught was at 5:30 on the first (older) video were the explosion voxels of the air condensation are too big. Maybe it was the only way to make the effect.
    1 point
  4. Hello all : ) We have a new plugin for you https://www.core4d.com/ipb/store/product/51-project-spline/ This helper plugin will project splines onto designated surface. Multiple input splines are allowed and will project accordingly. Strength slider is provided to control the projection strength Partial projection is supported Requirements: Cinema version 2025.1 + is required
    1 point
  5. Hey! Thanks a lot. It's exactly what I need.
    1 point
  6. You've got an open/unhandled Scope. Your Range node is initiating a scope/loop. You can see this because there's an open `{...`, you need to pair it with an Assemble Collection, Append Elements or some other node that will take your open scope and turn it back into a "single" thing. With a bunch of arrays, that "single thing" would be an Array of Arrays. Here, I'm using an Assemble Collection to collect the different sliced arrays. With a custom-specified data type that's the matching type of an array of the incoming arrays. chunking-and-joining-arrays_v01.c4d
    1 point
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