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Showing content with the highest reputation on 02/28/2025 in Posts

  1. Saw a fun animation in this C4D thread: https://www.core4d.com/ipb/forums/topic/119136-modeling-of-spatial-distortion/ Here's my take on it, with some extra sauce added in (sphere avoidance and secondary motion), along the the default Houdini special sauce with full proceduralism throughout the chain: The (semi-annotated) scene file is attached here. Disable the PolyWire node (that generates the wire mesh) for a lot faster playback. spatial_distortion.hiplc
    1 point
  2. Here is a spirit level with bubble that reacts to slope 255_Spirit_Level.c4d
    1 point
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