Jump to content
Dear members and visitors, click here to subscribe for full access to community. This includes posting, plugin and asset downloads, free premium training courses and removal of Google ads. ×

Leaderboard

Popular Content

Showing content with the highest reputation on 05/22/2020 in all areas

  1. BRILLIANT! I would have never thought about starting with a disc! Thanks, I'm working through it now and hopefully by the time you're back on I have some progress made. I can't thank you enough.
    1 point
  2. Funnily enough I am also on a client job at the moment in which I am forced to use Boolean Operations, but unlike you, I can't go back for better STEP reference 🙂 I am getting things to work with a rather assorted variety of tricks and bedevilment, some of which seem to have no reason behind them whatsoever, yet *touch wood*, I do find myself winning most of the boolean battles I face. In short my top boole tips are: Do anything you can to avoid using them at all. But if it is unavoidable... Aim for a solid boole first, so you get the inside of say carved lettering, but if that is not possible, for example if one of your source meshes is open, then still do the boole, but you will only get an intersection, and have to model indents yourself from that outline, which is still helpful. Make sure the mesh you are cutting into has regular, even distribution of polygons and enough density. Always break the phong shading along intersection lines If things go invisible... Move the source geo slightly. Move the other mesh slightly. Change the interpolation in any spline based geo to uniform / natural, and vary subsegment numbers Have all the options in the boole object ticked to start with... If that fails, turn off HQ, but then set and use proper phong edge breaks. Better to turn HQ back on, and instead change the topology of the source meshes until it doesn't fail any more. This can be as easy as sliding 1 vertex or as complex as re-topologising an entire section, but if you are patient you WILL find something that works... Spin edges to avoid counter-flow junctions and complex poles. But not if it's animated booleans. That sh1t is just not predictable or reliable and there's really not much we can do other than find another way 😉 CBR
    1 point
  3. 05.21 More product shot practice.
    1 point
  4. Yea to be honest I wouldn't use either of the techniques you provided examples of above flat surface or not, mainly because they're ugly:) one would prefer a nice quad patch like the example @Cerbera provided:D
    1 point
  5. that meme made me spit out my beer 😂
    1 point
  6. Hi guys! My 2 cents on the topic: https://pbs.twimg.com/media/EMfgEuGXkAIr0tj?format=jpg&name=900x900 Besides the jokes, I think Cinema 4D is one of the greatest software that I have used and now is affordable even for my location. When I open Blender, all the navigation and stuff make me feel I got into LADA car (it is old soviet cars)it can drive you in every place but in the most uncomfortable way, when I use Maya, I feel like I am driving Alpha Romeo - beautiful but it breaks every 10 km., when I use 3Ds Max (my first 3d app) I am feeling I am in a tank - I have 2 handles for everything, when I use Houdini...well like I am in CERN, I am accelerating particles to make a cube, and I accidentally make a hypertorus packed with monkeys, which are consumed by the black hole that also accidentally appeared...I end up making the cube with real paper from the garbage in the post apocalypse world that I have created. when I use Nuke - I am using BMW, cool but too expensive and in the winter you don't go out with it... and when I use Cinema 4D - I am in a AUDI! Feels good and takes you where you want to go! The grass is not always greener on the other side!
    1 point
  7. i agree 100% with this statement and i want to add a litte more. Even if the tools in c4d seem outdated (and in many aspects they are) try to check some making ofs from big anmation studios. Most of the time they are using old versions of maya , some of them are like maya 2012 or similar. Of course they have TD's in their pipeline to solve and implement custom tools but the the core is always something that they rely on instead of the newest release. C4d sometimes behaves like houdini. We can try and mix diferent modules to enhance certain capabilities. That means that we have to create most of our solutions and there are no presets for this kind of stuff. I love to mix mograph in rigging. It's just amazing . But there are even more things that are really good: Pose Morph tools are super powerfull in the rigging process and really worth it to explore.
    1 point
  8. I think you have finish your project already but..just for to know, there's another option....I you have (I think you must have) a subscription to Cinema4D, you automatically have access to cineversity and you can have all their plugin for free. There's one in particular that is designed to create this kind of animation "CV-Dynamic Connector" is very easy to use and you can create this animation very fast 😉 I hope this is useful for the future 🙂
    1 point
×
×
  • Create New...