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Popular Content

Showing content with the highest reputation on 01/15/2021 in all areas

  1. I found a 2004 version of the Cafe at Wayback Machine here 3D Kiwi was the man back then...
    2 points
  2. If you absolutely must, look for the files: normal.tif disabled.tif focus.tif and the same with x2 appended for higher resolution, in your schemes folder (resource->modules->c4dplugin->schemes) But be aware that these files only contain snippets of the controls that are dynamically assembled in the GUI. The files also require the use of a masking layer, and to my knowledge they are not documented anywhere. Have fun - I did that once, and never again.
    1 point
  3. Was anything signed before you began work with the client? Very often I have to sign a bunch of stuff while freelancing... NDAs etc. And among them is usually a document that says that the copyright ownership of the work generated while I'm freelancing for the company is theirs. There is a grey area between this and the 'comissioned' route. Which is particularily applicable to someone with a certain style which is being bought into by the client. This is where I'd expect to see copyright buyouts - (or costed per usage amount or timeframetime for the imagery, a-la a photographers contract). If your sitting close to the first camp, I'd suggest just billing for the time spent building the model. Although obviously all this stuff should be agreed in advance ideally.
    1 point
  4. You have enabled "Filter Strokes" with higher default settings. For your model you could disable this option or if you want to use it, you need set lower value for "Length"...
    1 point
  5. Always lame when someone asks for the 3d files. If this wasn't part of the deal or job in the first place, or this hasn't been negotiated in the beginning, it's always trouble. I've had a very nice client who loved my sketches of a character, and he wanted to buy the intellectual rights for that. We agreed on a price, set up the paperwork and both parties were happy and content. I also had another client asking for a 3d source file, and if I didn't hand it over, their client wouldn't pay the bill they owed to my client(about 40k bill) which put me in a position I didn't really had a choice. If I didn't give them the file, I would lose a very good client of mine, and they didn't get their 40k bill paid by their client. After several of these incidents I decided to talk to a lawyer who specializes in copyright and they made a terms of agreement, which I always forward to my clients. This did cost me quite a lot of money, but I was really sick of those questions and being put against a wall. Also, when you say 'additions' or alterations to your model, that is something you have to agree upon. If you don't want to have any alterations or additions to your design or model, they can't , unless they have your approval for that (and your approval of the outcome they produce). You could say you'll be happy to make these additions or alterations for maybe a bit lower price for them, or that you have no trouble fixing things for them to keep the same level of quality. When you give your source files away, who knows who's going to work on them and what they might do to it (and destroy your work). If you have a very specific style, this could be a bad thing for your reputation. Others might recognize your style, but maybe not the amount of detail they're used to. IF you decide selling the files, make a very good price for yourself. When the client has the source files, they can make countless more things with it, visuals, animations, anything YOU could be doing for them at a fraction of the cost of the source files. But to answer your question a bit more to the point (sorry, I get carried away when these questions pop up): it depends. Who's the client, how big is the client (only local, national, international), are you selling just the files, but not the intellectual rights, and so on. The sketch I talked about in the beginning of this post, went away for 25k (for just a sketch and the intellectual property). Another 3d model went away for about 6k, without the intellectual property. So it varies. And again, always go for the 'no, I'll be happy to do it for you!'
    1 point
  6. The flipflop toggles output 0, 1, 0, 1, 0 etc (you have to check calculate animation refresh in the XP menu to see it change in real time). 0 and 1 on the condition switch passes port 0 and port 1 inputs through to condition output in turn. Condition node is set to datatype object and the cylinder connected changes what actual object it refers to depending what the input object port receives. So the connected cylinder 'becomes' Cylinder and Cylinder.1 in turn. If you add a name port and result data type string you can see the cylinder change. Also, the monoflop state output gives a 0 >> 1 linear ramp in time 'duration' frames.
    1 point
  7. I had heard that there were some initial instability issues with Redshift on AMD processors and wondered how old that problem really was and whether or not it had been resolved. While Threadrippers obviously are faster, I need to compare the number of PCIe lanes that they provide over Intel's chips as that is also important. The cost of Threadrippers is much less than Intels so it is good to know that Threadrippers are stable with Redshift. Overall though...with Redshift you need a fast processor and a wide highway to the GPU (or PCIe lanes) to get truly fast rendering results. Cores are not as important but good to have in case you want to run other applications while rendering (like streaming music, etc). Dave
    1 point
  8. Well I am old enough to not remember being born
    1 point
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