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Popular Content

Showing content with the highest reputation on 06/08/2022 in all areas

  1. The entire design of the Object Manager (which extends itself to the tag and material management systems as well). Honestly, that is what separates C4D from other programs in terms of ease of use (IMHO) and what keeps me from going deeper with Blender and pushed me away from modo many years ago. Also, for very large scenes, I can have two object managers which is extremely helpful when you want to start organizing things a bit better. Now, I have not compared C4D's OM to other programs (Maya and Houdini in particular) so if there are elements of scene/object management in those programs that are better than C4D's, please speak up as I would love to hear them. Dave
    2 points
  2. A nice surprise to be nominated and I've been looked at by quite few festivals this year already for various projects. I had better think of a new gothic horror idea soon... If you have not seen it already:
    1 point
  3. From the album: 2022

    Jiggly Puff fan art
    1 point
  4. I'm not sure if it really qualifies as a "Quality of Life"-Feature -- but the Take System is the super-huge thing for me in C4D. I make a lot of product visualizations for my company, and the Take System easily allows me to automate a rollout across the whole product range. It's just so awesome! I love building my own automated asset-assembly lines 🙂 In a way, it's a QoL-Feature, because the end-result would be also achievable "on foot". Only much more painful 😄 Edit: I'm not very familiar with other DCCs - is something similar available beyond C4D?
    1 point
  5. One more with the Raptor - this time with a full CG environment.
    1 point
  6. This is one of the first scans I made with the software. Blender File attached if you want to take a look 🙂 Stonehead_Packed.blend
    1 point
  7. 3D Connexion Space Explorer (Hardware controller) Double-click functionality: Points=point info, Edges= select complete loop, Polys=Select Connected, UV=Select UV Island. Right-click spinners to reset to default Drag directly in fields to change values R-click menu context sensitivity. CBR
    1 point
  8. Cerbera: at first I thought I could just sweep a star spline primitive over a helix spline. But that was unconvincing, and did not look like the ice cream photos I was looking at on Google Images. And the Star spline primitive wasn't quite right, either, because its "teeth" weren't acute enough at their tips. My final solution was to create a special star shape in Illustrator... merge it into C4D, then extrude it into a long pipe shape. Then I used a "Twist" deformer to twist the long star/pipe shape along its length. This was key, I observed, because the real-life ice cream swirls get twisted AS they distribute the ice cream into a pile. From there I used the Spline Wrap deformer to bend that twisted pipe into a spiral shape using the Helix as my spline. That basically worked, but was too sharp-edged. So exactly as you observed, I ran it all through the Volume Builder to soften the overall look and let the "ice cream' sort of melt into itself at various junctures. From there I just tried to make my Material include all the little qualities of a semi-frozen milk-based product... lots of SSS, AO used to make tonal variations, and my attempt to make the surface "sparkle" a little bit to represent frozen crystals. There is a frozen yogurt store in my town... and these 8 flavors are the ones they serve. vanilla, chocolate, strawberry, coffee, mango, banana, green apple and unflavored.
    1 point
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