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Cerbera

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Everything posted by Cerbera

  1. I'm with @VECTOR - just model it - looks like a very rewarding little SDS project. CBR
  2. Yeah I'm not even slightly in the 'leave camp' at the moment. Happy with R18, happy with R19, looking forward to 20... Oh, and deliriously happy that knife tool finally works like a charm :)
  3. Judging by their recent tutorial output they have more people doing it than ever before. But I agree with @Cutman and suspect it's a bit 'all hands on deck' just before a release.
  4. Well you'd have to ask MAXON about that ;)
  5. Not yet I don't think - they usually come out a few weeks after the event.
  6. Cerbera

    Jellyfishes

    It's a nice tranquil scene, and I like your light rays. For me the jellyfish look a little 'plonked on' ie not enough part of their environment. Could you use (or reduce depth for) an environment fog to make them blend in a bit more ? Also there is something wrong, aliasing-wise with those tentacles. Not sure what. CBR
  7. I enjoyed @RBarrett's presentation at Siggraph, and it was nice to see him elucidate a little more on how the new core relates to modelling tools, now, and more comprehensively, later. He also went into PR settings a little more, and the viewport which was all very interesting.
  8. This cat is worried about AI. So don't look at this one. CBR
  9. Right let's all go and look at some emergency kittens lest we sink beneath the hopelessness of it all :)
  10. I'm guessing my old little GTX650Ti with its slow and tired 2GB isn't going to do very well with PR then ? :(
  11. No they'll just lobotomize us, put us in pods, and use our bodies to generate electricity. Unlike the film, they won't bother with some elaborate matrix to keep us happy - our happiness will not be among their list of concerns :)
  12. No it's not looking good is it :) CBR
  13. Well that's annoying, or quite helpful depending on your point of view. I thought artists were largely going to keep their jobs during the AI revolution, but it makes sense that more technical jobs like face modelling, UVing, Rigging, and animation might fall to our soon-to-be machine overlords, especially if they are producing nice all-quad solutions that usefully work later on down the pipeline. When I filled in one of those 'Find out if your job will be replaced by machines' surveys earlier in the year, it still seemed to think that 3D artists would largely keep their jobs, but this article seems better evidence to the contrary, at least in (what is at the moment) a fairly narrow range of 3D tasks. But even if AI can model anything it is shown, it still has to be shown something, and humanity is still likely to need our human minds to imagine things that don't exist yet. So it might be that AI becomes great at modelling and UVing (yes please!) meaning that artists can spend all their time being creative rather than being creative and then having to physically or virtually create their inventions. So it might vastly reduce technical skills requirement for 3D artists, but I doubt it will replace us entirely. But that's still not good news, because once this sort of technology is commonplace, the sort of skills we have spent years diligently acquiring may be made irrelevant almost overnight. But this is still 'only' AI, machines intelligently working in a very narrow band of specific tasks. We need to fear it far less than AGI (Artificial general intelligence), which might be in its infancy at the moment, but is a far more deadly enemy when it works, because that sort of thing could truly threaten to replace ALL our skills, if we manage to make its goals so closely aligned to our own that it doesn't try and eradicate us as soon as we turn it on. Let's not get into that one - there isn't time :) So what is the take home message here ? For some it will be 'evolve or become extinct', but for me it's very much 'enjoy it while you still can' ! :) CBR
  14. Cerbera

    Enterprise-A

    No, definitely not GI. If you do that it'll stop looking like space, and will actually work against the feel you are trying to achieve. In space, there is one massive directional light of huge brightness, some additional rim lighting / back lighting adds a sense of scale, and an ambient illumination light set extremely low reveals details that would otherwise be lost to shadow. CBR
  15. Cerbera

    Enterprise-A

    That's much better - we can see ! :) Might still benefit from some additional lighting to sell the scale a bit more.
  16. Cerbera

    Enterprise-A

    Yeah, very nice final image. I like a lot of stuff in shadow. Whilst I appreciate the motion blur is very much adding to the impression of speed, it's a slight shame that it's obfuscating what I hope is some quite rewarding hull detail. You could remedy that by letting us see the clay model or some wireframes :)
  17. GSG is having 3 days with $150 off their whole suite... runs to Fri. https://greyscalegorilla.com/complete/ CBR
  18. Anyone else not able to click 'fullscreen' arrows on C4DLive.com ? Ej has just started, and it's annoying that doesn't work because I want to watch it in bed ! Anyone know anywhere else we could go to watch it ? In the meantime, for anyone else having the problem, you can hit ctrl and + a few times to get it to fill the screen anyway. CBR
  19. For everyone who hasn't seen it yet, Chris Schimdt has done a typically rewarding & thorough exploration of the new Voronoi superpowers... CBR
  20. The Scene Reconstruction in the MT is awesome; even if the geometry it makes is pretty horrendous - it's still brilliant for retopology not to mention actually seeing where stuff is in the scene. And the new Voronoi improvements, especially the detail adding parts - love all that. And the LOD stuff And the sound effector. And the viewport stuff. Dont' know how much I'll use ProRender (tired / ailing graphics card) but for me that's a pretty solid release. No mention of improvements to it in the feature list, but I wonder if they'll make OpenSubDiv work with UV's ? That would make me extra happy. CBR
  21. I am not aware that any application or plugin for C4D that specialises in scattering has any sort of boole functionality. You don't say how your grass is made, but that is not the sort of thing that will boole properly anyway. If your grass is polygons, then why not first scatter it as you like using your plugin, then make any instances editable and go into top view and use live selection to select / delete polys that are coincident with the path ? CBR
  22. Did a bit more work on my base mesh, fixed my complex poles, and started adding basic material forms for the surrounding shroud... CBR
  23. Valar Dohaeris. Thanks PP... I'll try and do justice to the artistry of the original, but of course in the world of GoT, there is no justice, so I don't know where that leaves us ;)
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