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Cerbera

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Everything posted by Cerbera

  1. Well said. I find there are quite a lot of clients like that in the game :)
  2. Pretty much only if you are using it with dynamics and require a low poly version to run that at speed in the viewport.
  3. So, if you wanna get paid £50 an hour, which seems reasonable, that budget gives you 100 hours to get that done. Let's ignore all the paths, and the greenery for now, and just look at the 18 houses and 2 massive buildings. Just for sh1ts and giggles let's pretend we're doing 20 houses, which leaves 5 hours tops to finish each one. That may be enough for the smaller, less complex ones, but I'd bet it's not for the big ones, or even the more complex smaller models. And that's just the modelling. If they want things exact dimensions as well, that takes even longer ! And all those hedges might take quite some time to get looking just as they want, and by the time you've factored in trees, and sky, and lighting, and placement, and roads, and plots, we're running to about +50 or more hours over the 100 we allowed ourselves while we were trying to get paid properly :) So working at roughly that sort of scale, if you have to put in 200 hours to get this done, then you'd be on £25 / hour, and less if it takes longer. I have done jobs for £25 an hour, but it's not ideally what I'm looking for, and £5000 for all that does seem at the bare limits of feasibility if the buildings are as detailed as you suggest.. I certainly couldn't model and texture all that in 100 hours. But then I am quite slow :) I'm sure there are speed-freak modellers out there who would tear through this, and perhaps it's one of those you're bidding against. I am working on a long term Film Foundation project at the moment for a record low of £10 per hour, but I've chosen to do that because of the artistic integrity of the project, and because it's all of the sort of work I most like, and none of the stuff I don't, and doesn't get in the way of better paid work. So I guess you just have to weigh each job on its merits and how much of PITA' it is ! CBR
  4. What, this sort of thing ? Where you only need incredibly simplified buildings, or was much more detail required ? And how many of the houses were the same ? It's really difficult to tell without all the details. CBR
  5. Yep, that is what he asked :) But going forward with it, those rounded panels will really get in his way when he gets to the front detail, so merely pointing out that he is probably best to continue with the straight versions for that reason.
  6. I disagree ! :) Left looks more finished, but is less accurate - those panels (in the film model) don't have any chamfering on them, just a tiny, hard bevel, and dead straight edges except the inner ends, which do the rope-like curves shown below. CBR
  7. Cool idea for a project :) Models not bad so far, but is there any reason I can see faceting on the chair and bed sheets ? Are they missing a phong tag ? CBR
  8. Can you not just drag it into the HUD ?
  9. Oh yeah. It's a very rewarding model. Top-level work, my friend ;) CBR
  10. Well the new one is definitely better than the old one. Still don't like the style or the colours. But you aren't doing this to please me, are you, so you should keep making what you like :) If there aren't clients involved the only person your images have to make happy is you. CBR
  11. Cerbera

    Baby Room

    Yeah that is properly excellent. CBR
  12. Well... I didn't like the style, the constantly jiggling text, the colours or the jarringly 'middly' guitar in the soundtrack, but that's very much subjective, and some people love all that :) But it's all competently made and put together, so not much to suggest in the way of improvements there, which is, I guess, why you haven't had so many replies so far ! CBR
  13. No, I honestly can't. Polygon reduction will do a horrible job of it, and Cinemas tools for getting displacement / normals maps out of high poly geometry are confined to its own sculpt objects. The only way to proceed is to manually retopo the scan, with whatever tool-set you have in R16. I'm not at all sure that C4D is the program to do this in. It's UV tools are not up to dealing with massive resolution, or millions of polys either. CBR
  14. Looks mostly good to me, except the ears :) I can't see them close enough to judge if that's a good UV or not, but it looks a little 'spidery' to be ideal from what I can see, if you see what I mean... CBR
  15. That's a very clever little setup that one - thx for sharing. Took me a little while to fully understand exactly was going on there :) CBR
  16. "You can't please all of the people all of the time" somebody presumably wise once said. MAXON do OK because they keep most of the people happy most of the time*. *Except R17.
  17. Yeah I hope not too - but it wouldn't be the first time that little gem has caught me out :)
  18. I would like to stay on Win 7 - I didn't like 8 or 10, but have a horrible feeling that R18 might be the last version that works on it. Bet you R19 is Win 10 only ! CBR
  19. Yep - not a lot wrong with that ! Snap / pop worked better than I was expecting :) CBR
  20. Getting better all the time :) New camerawork adds a lot. I'm not entirely sure the new texture on the rollers is doing anyone any favours - seems to have made the render quality much worse, or perhaps AA settings weren't high enough... Is this done in Standard or Physical Render ? Lastly, is there is any design reason I can see angular edges on the heads of the characters - looks like they could do with being under more subdivision now we;re zooming in on them closer. Keep up the good work ! CBR
  21. Ok, that was my fault, and I apologise unreservedly to @Arsen. Guess who didn't see OP's name in the download page :)
  22. Maya and Max are nothing like a third of C4D's price, and unlike those applications, we don't have to rent the product from autodesk - we do at least own our software at the end of the 3 years, and our use of it doesn't immediately stop once we stop paying for it. I'll take that over Autodesk's profiteering rental model any day. CBR
  23. That's the best thing I've seen all day :) It's literally begging to be modelled !
  24. Cool :) Good track too - I do like a bit of 7/4 :)
  25. Cerbera

    Nitroblast

    You should contact Nitro 4D about this really - he offers excellent support, assuming you bought the product legitimately.. CBR
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