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Cerbera

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Everything posted by Cerbera

  1. Oh HIM ! Sorry - I was meaning the guy on the right doing 2 fingers.... over here that's only slightly less offensive than the single middle finger :)
  2. No no no :) Heavy Metal hands is forefinger and pinky, middle 2 down. If you get that wrong in certain places that could end you up in some trouble :)
  3. Cerbera

    2nd car model

    Top pic is most effective. You should post some wires so we can see how you're doing modelling-wise...
  4. That little girl looks... weird :) Sort of like an old man dressed as a little girl... I think it's the big masculine hands and the jawline. Come to think of it, the woman on the left has the same problem but less so. And that's the first time I've seen someone warmly smiling while they are flipping someone off :) Not to detract from your plan though, which sounds like a good idea. Keep up the good work !
  5. Cerbera

    table clock

    There we go ! :) Good job. Next thing to fix is the table, which is lacking some reflections, and could do with a nice photo texture and something to make it more worn and less flawless.
  6. Cerbera

    table clock

    OK, next thing. That glass doesn't have any thickness does it ? And it needs some, because at the moment you have the internals of a clock suspended in a solid block of glass ;)
  7. Thank you for sharing. Looks like a nice model. CBR
  8. Cerbera

    table clock

    Quick ! - put something in the scene for all that gold and glass to reflect ! I'd be going for a complex and richly coloured indoor HDRI environment... CBR
  9. That is excellent :) And in English too !!!
  10. Very nice. The Intergalactic Quad Police award you a Gold Star. Although you could iron or smooth brush the center polys for nicer distribution ;)
  11. Actually all of the control panels have annoyed me. Not only in their '70's idea of the future' and boxy, external, unflowing design, but also in their total impracticality for the user. How is DV meant to see any of the settings or lights or controls on any of his panels while he's wearing a mask that won't let him look down ? not only that, but the 2 modules on his belt are the same in mirror image for some reason, and there are no labels on any of the controls, which must feel identical, and be extremely difficult to distinguish or operate whilst wearing thick leather gloves and not being able to see ! But they're still quite nice shapes to model, so swings and roundabouts, hey ? :)
  12. To be fair, the R18 and older cloner tools also do a reasonable job of greeble-like distribution with the right settings and effectors, but as OP said, no library support, which is really what makes Greebler so helpful. Having said that, of course you could store all your greebles in a scene file or as objects in the C4D content browser so you could easily add them to cloner or hair systems in the future...
  13. Cerbera

    Criticise Me.

    Ah OK - that makes sense. And yes, you do mean joints, which is what they are called in C4D.
  14. Cerbera

    Criticise Me.

    Just out of interest - what is there about a star destroyer that possibly requires bones ?! (I assume you mean 'joints').
  15. Cerbera

    Criticise Me.

    I'm quite impressed by whoever modelled that death star and star destroyer ! But as my cafe contemporaries have pointed out, lasers and space in general are best done elsewhere, although it can be done well in C4D provided you are prepared to throw a lot of render time at it while you perfect your spacescape. The single biggest tip I can give you RE making things more film quality is 'backlighting'. Make sure that you have precisely placed rim lights behind your models to make things seems large. Also, no depth of field, and when you do get to AFX, don't go mental with lens flares ;) CBR
  16. Yeah, it's dodgy for me too, but was working well yesterday !
  17. No, I don't know of an alternative, and also feel the loss. If you do write one I'm interested !
  18. You're not wrong, my friend. That'll be fixed in round 3 of the texturings :) Main scratch layers are going to be dialled back, but I'm going to add some reverse AO 'edge wear' as well, and work a bit harder on contrasting ultra-shininess with more subtle 'worn sheen' that you get with frequent over-polishing. I imagine some poor Imperial orderly would be tasked with its maintenance, and would be in constant paralyzing fear of DV noticing his helmet isn't shiny enough, and probably goes at it with an anti-static cloth and some isopropyl alcohol every morning like his life depends on it, little realising the risks of over-polishing... :) But there aren't any fingerprints or smudges on the helmet, because everyone that ever touches it is wearing gloves.
  19. No no - never give up :) Just accept 3D takes a long time to be good at, and don't beat yourself up too much for having lofty ambitions, and optimistic timescales. As I would have said to your lecturer - "I have all the time in the world to think about what I'm trying to say - but I am busy learning the technical skills to be able to make it happen when I've decided". I got the impression that you enjoyed working in C4D, and were starting to really appreciate the joy of edge flow. So it's great shame if you quit now, because in a way you are over the hardest bit - the initially steep learning curve, the realisation that 3D is actually quite hard to do well, and you were just about to get over the basics and into the really interesting sides of the application. CBR
  20. Cerbera

    model

    OK - I had a look, and it's all fine except the boole :)
  21. Yeah I couldn't enter it - people don't want that sort of heart this time of year.
  22. Hmmm. Mine doesn't do that for some reason. My + and - buttons do work across everything together, but don't ever give me levels of rotation I can't control whatever I set them to. Perhaps this is one that is worth asking 3DConnexion themselves about, because I am not aware of a way to only affect the speed of one property.
  23. Thanks dude. Scratch layers are part of the material in c4d, though I made the map(s) in photoshop.
  24. Round 2 of the helmet textures... This took half an hour to render (physical, adaptive, AO, no GI) ...and his top half nearly done (except arms)... If anyone could tell me why my Irwan reflectance is doing that moire discoloration thing on his right shoulder in that last render, I'd like to know ! Thanks CBR
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