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Cerbera

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Everything posted by Cerbera

  1. Nope - can't tell from screenshots - pls upload c4d file. CBR
  2. Welcome to the Core 🙂 Please complete your profile before asking questions so that we know which version of the software you are using, which is crucial to providing correct answers ! However, providing you have it, the answer is in the question ! You can use the offset function in MoSpline to travel the existing spline you have - just pop the moSpline into Spline Mode and then reference your original by dragging it into the spline link field. Now you can use any of MoSpline's controls to address that first spline. CBR
  3. Welcome to the Core 🙂 We will be needing the .c4d scene file please. Can't see any information we need to be able to help without that. CBR
  4. This is still available via menus, but now it lives under Tools / Convert / Poly Islands to groups. CBR
  5. No. The history is only gettable-to via undos, and not then if it has been saved and re-opened, so if you have opened a file with editable splines in, that's that, and your only option left is to try and font-recognize it as recommended above, which, as you note, is a bit hit or miss. This is why it is sensible to have a hidden (red traffic lights) 'Builder' Folder, where you copy all parametric objects before you make them editable, so that they get saved with the file in a way you can always go back to. Also use Save incremental, and save often - that way you are bullet-proof in terms of going back to any stage of the project. CBR
  6. The proper documentation for this is being worked on as I understand it, but I can see why they are not releasing it until such time as the functionality becomes 'final' enough to produce the definitive initial version. What we have there is some help, but I concur, not enough. CBR
  7. Volume builder ? (although that will screw up your textures even more) And have you tried all the boole options (HQ off for example), or changing the topology of your hotdog so the boole works ? But TBH I am not sure those meshes are suitable for a global boole - but can't tell cos no wireframes... Whatever you do to that mesh, your textures are gonna need redoing, because you are doing fundamental things like changing points counts, which is guaranteed to break the UVs. Also, you may want to make a different subtraction shape that looks more like teeth, and therefore gives a more 'bitey' look ! Spline in an Extrude might be fine.... CBR
  8. I have a very limited idea what I am doing in these new sim tools, but I think I can get that working. I think we may need a Simulation scene object to unify them all together, as added below. I did try some other stuff before that; making stuff editable, increasing bendiness and substeps and collision iterations among other things, so that's why your file looks like that now... Cloth-InterCollision-Test-02 CBR.c4d CBR
  9. Oh OK. Please update your profile to correct version. CBR
  10. You need a more modern version of Cinema really - all those functions are already in R18+, and latest versions (25/26) let you save presets per tool. CBR
  11. No, I don't think so. Instead of deleting edges you need to slide them out of the way of changes you intend to make instead, so that point order is not affected. CBR
  12. It's fair point. 🙂 I did also wonder if there might be a way to get the map it generates out of there usefully though... hmmm - will investigate that later if I get a minute CBR
  13. I popped back to ask a question that may seem ridiculous / redundant, but what the hey... do you HAVE to render this in RS ? I only say because if you could use Physical, then the Anisotropic reflectance model there can do wonderful radial anisotropy type cymbals with no imported graphics at all and a lot of flexibility built right in... Just a thought... CBR
  14. Don't know if you'd had time to catch up on the NAB stuff yet, but there you will see Chris using ZRM at the top of a live stack, including volume builders / Meshes (!) and then using the live calculated result to apply new simulations to ! Timeline doesn't have to be at zero any more either to make these changes - you can tweak all the cloth and rope stuff while it's running ! And then, at any point, you can stop the playback, change settings in ZRM, wait a few secs for it to update, and you're away again ! I have been mightily impressed by what he is getting away with leaving parametric in a quite a few setups I have seen recently, with more to follow no doubt, tomorrow (wed) at NAB when Chris is diving a little deeper into these things... CBR
  15. Cerbera

    UV Projector

    VERY cool to have all those new projection modes in Cinema. I look forward to giving this a spin 🙂 CBR
  16. Chris Schmidt's slightly extended exploration of the new simulation things at NAB yesterday is up, which is a typically brilliant and speedy presentation, showing some equally brilliant and quick-to-do sim setups. His bit starts at 3:04:09 CBR
  17. I don't think he does ! But we shall wait for OP to clarify 😉 CBR
  18. This has been asked before, and I'm pretty sure there is a plugin that does this - have you searched the site for posts other than the one mentioned ? Also, please complete your profile so we know which version you need it for. CBR
  19. 'Standard' refers to the layout, not that this looks like standard layout to me ! But that is independent of, and unrelated to UV mode, which is accessible in more than 1 layout.. CBR
  20. You're in UV mode. Try turning that off. Axis mode is the button to the left of it (see manual) but that should be off too. CBR
  21. Please upload working screenshot. Until then, check FFD selected in OM, points mode active, Axis mode OFF. CBR
  22. Er... no. Once editable it is a spline path, no more, no less. But you can try screenshotting it and uploading to something like this, which can usually find these things... CBR
  23. I can totally see why they might use LIDAR for the landscapes. And if they've dragged a rig out there (assuming it wasn't just 'something on their phones' (!), then maybe it was 'might as well do the car as well' sort of thing ? But especially in the case of the first one, where there's loads of stuff in it and attached to it (canoes etc) they might have thought they'd get better / quicker results by scanning than by trying to rebuild that, or do it with stock models they'd probably have to customise. In that first one, can see that topology wasn't on their list of priorities though, as it probably didn't need to be, the car being out of focus for most of it.... For the second spot, that pre-squashed car is very nicely modelled, and looks properly built, and indeed they don't claim LIDAR for that one until it re-emerges as what seems to be a different model. At that point, the more interesting question becomes not 'why did they LIDAR that', but more 'How the diddly f**k did they get a real half-squashed car to scan' ?! You'd think that sort of thing wouldn't be in the budget of a TV insurance ad either, especially as plastic deformation is a relatively easy and realistic thing to get done in 3D... CBR
  24. Those are separate splines right ? If so they should work in loft if you disable the caps, like so. CBR
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