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Cerbera

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Everything posted by Cerbera

  1. Ah we may have lost something in translation there - I didn't mean literally hard work ! 🙂 Just that we should make it obvious from the start that this is an area for interested people to compare and contrast and see workflows they wouldn't normally see in software they don't (yet) use... CBR
  2. Good idea, but yeah, I agree with Dast, in that we might have to work quite hard to make it not a pissing contest ! 🙂 CBR
  3. Lols - no sorry I meant wireframe / lines mode images, so we can see your modelling !!! 🙂 This sort of thing ! There are people here (me not the least of them) who enjoy the wireframes as much as the final images ! CBR
  4. That is indeed excellent, and lovely renderings. Only thing missing is the wires ! 🙂 CBR
  5. Yep, sorry to hear that is the case, but pls let's leave the post here so others can see that - I guess you won't be the only one who has assumed that would be fine... I'll retitle it to reflect that, but perhaps we should leave it in this section where its advice is most pertinent., @Igor ? CBR
  6. Cerbera

    CBR Model Wires

    Wireframes and clays of selected previous models for clients, but some personal stuff too (the sci fi :)
  7. Cerbera

    TSi Neckpiece

    From the album: CBR Model Wires

    © J Wood / Luminetrics

  8. Pika-wotsit lookin' good ! 🙂 Could we see him in some brighter, multi-directional lighting, and get some closeups of that fur ? CBR
  9. Not sure it's entirely fair to say that there are less modelling questions / discussions here recently - I have certainly had things to answer on a daily basis, and the forum has been generally a bit quieter recently, presumably because of 'holiday season' and our recent domain name change. Meanwhile I have more modelling students than I have ever had, and a decent flow of constant modelling work for use in Cinema pipelines, so I can't quite share the opinion that this is a sinking ship - I genuinely don't think it is, and as much as I admire Blender, and understand people's reasons for learning it additionally, or outright defecting to it, I am not as pessimistic about the future of modelling in Cinema as others seems to be. The modelling toolset has continued to improve with almost every version after R18, and speaking as someone who uses it all day every day for client work, it remains 'up to the task' in my book - sure, there are still gaps in the toolset remaining, but those gaps do get smaller, and so far they are nothing like large enough to make me consider the full jump to something else. The focus might be more on procedural workflows at the moment, but I remain hopeful and relatively confident that regular modelling / development has not stopped and the importance of traditional modelling workflows is not forgotten as it moves forward. Having said that of course I do see the wisdom of keeping abreast of what the others are doing, Blender and Houdini most of all, and I will watch this and all the other Blender threads with ongoing interest. CBR
  10. Yes I too am very much enjoying and learning a lot from this one ! 🙂 Mododo's approach is some seriously 'out-of-the'box' thinking ! It's taken me a little while to wrap my head round exactly what was going on there ! CBR
  11. Cerbera

    Tsi 2 Wires 02

    From the album: CBR Model Wires

    Client model, Top side

    © J Wood / Luminetrics

  12. Cerbera

    Tsi 2 Wires 01

    From the album: CBR Model Wires

    Client Model: Bottom side

    © J Wood / Luminetrics

  13. Wonderful though it is, I am not sure Ricochet is going to help here if you require intersection-free spaghetti ! I only saw his 2 hour demo of it the other day, and didn't see any way to avoid that, which isn't to say there isn't one, but just that I didn't see it, so there may or may not be, but it's probably something you'd want to find out before spending the 80 dollars... However, Chris Schmidt is probably the man with the answer given his pioneering other work into softbody splines, which he is able to tie into knots without any intersection, so I suspect that should be the basis of your setup here too. So I think you need to start with an evenly segmented helix spline, to which you will apply a softbody tag and set a collision margin radius therein, which will be half the distance of the n-side you will use as the profile spline in a sweep with that helix path. Then you'll be needing a lot of those, so would transfer that to a cloner setup once you have made enough variations of the original spiral. However, needless to say, dropping those into a container volume in vast numbers is going to be a seriously processor intensive / viewport killing operation, so I suggest you shamelessly cheat wherever you can in order to get those numbers of clones and dynamics calculations down. And the best way to cheat here is to fill your volume with a smaller 'inner version' of itself, and then for you to fill the gaps with your spaghetti. For example, in this jar of corn niblets I modelled earlier It would have taken around 150,000 niblets to fill the entire jar. But because I placed an invisible-to-render to but visible-to-dynamics collider cylinder right in the centre of the jar I was able to take up all the volume at the centre of it with void space, and reduce the amount of clones I needed to under 8,000. Of course the camera can't see into the centre so that's all the win in terms of efficiency. The bad news here is that this method is not quick or easy, and will require quite some level of experimentation and time to get settings right, but I don't think there is any method in Cinema that is if you require zero intersection. CBR
  14. You're in the perfect place for it 🙂 Enjoy ! CBR
  15. Cerbera

    Hiking Boot 02

    From the album: CBR Model Wires

    © J Wood / Luminetrics

  16. Cerbera

    Hiking Boot 01

    From the album: CBR Model Wires

    © J Wood / Luminetrics

  17. That means S24 / Cineversity will stop working on 24th Jun, and R21 won't. CBR
  18. Your my.maxon.account should show you which licence you have... CBR
  19. Welcome to the Core 🙂 I'm sure you'll find lots of interesting things here, for Cinema, RS and Houdini... Great to have another Cinema veteran on board ! Good stuff on your Art station channel too 🙂 CBR
  20. Just a repost of the content that disappeared during the recent forum upgrade ! Wanted to share the work of Half screen, who is doing some very rewarding and rather impressive internal breakdowns of popular sci-fi vessels and what not, not least the Star Wars ones ! No idea what software he might be using, and perhaps the modelling might not be as 100% stellar as the craft he is explaining ( I can see the odd triangle / or possibly boolean surface artefact, this doesn't take much away from some fabulously well put together presentations. My favourites are the ones that start from inside out, and feature some epic John Williams remix in the background. Like this one 🙂 He also does some of the larger machines too, right up to the Death Stars... Enjoy ! CBR
  21. Welcome to the Core 🙂 Very nice renders, particularly the pearl bag one. And good to have experienced RS people helping out ! Enjoy your time here CBR
  22. Every so often Captain Disillusion, off that youtube, pauses making videos artfully debunking silly viral alien videos and drops a fascinating full length documentary on various 'magic moments' from VFX history. And this one, his latest, is no exception, being a fascinating and rewardingly thorough and well-explained breakdown of the VFX processes used in this classic film, and how it fitted in with the general progression of the industry at the time. His explanatory graphics alone are reward enough, and must have taken hours of work to perfect, so maximum props to him for another immaculately made episode... So just sharing that, because it's exactly the sort of thing that people like us should be watching in between all the Star Wars. 🙂 CBR
  23. From the album: Cerbera's Octane Scrapbook

    Testing Octane... 2 min render.

    © J Wood / Luminetrics

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