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Cerbera

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Everything posted by Cerbera

  1. The Lounge (non-C4D discussions) is not the place for this, so I have moved it where it should be for you... There is nothing in Cinema that can do liquid sims past what you can achieve with a metaball, which isn't much. Give up on TP - it just isn't up to liquids sims, so no tutorial will help you there... Until recently there was nothing free that could either (maybe Blender excepted) but that isn't the case any more. Since the end of development of Navie FX, the developer did share a free version of that, and it can do liquid sims. There is already a thread or 2 about that plugin on the cafe so have a search about and you should find the download links and slightly complicated install instructions. Here's what the liquid setup looks like in that... CBR
  2. Moved to the correct section (Xpresso / Python Scripting)... CBR
  3. Here we go - I made a quick JS map, made a new Beckmann reflectance layer with these settings - basically turning reflection off, and just using the specular (use other layers to do reflectance if needed), then the JS map went in the specular map slot. In the test shot below I have a normal omni light on the left, and an ambient illumination light on the right (not that it matters where that is) crucially with its specular component turned off. Were I to add another JS map (this time in lights mode) to the luminance channel I'd be well on the way to a decent space station... The ONLY reason you can still see a bit of the panels in the dark bit is because I also used the map in the bump channel (albeit with only 6% depth) but I think you should do that anyway for better realism. In fact now I think about it, displacement is way overkill for objects this large so probably avoid that... CBR
  4. I'll do some experiments later to find where best to put it, but I can tell you straight away where to go to get your cool hi-res panel maps. JSPlacement from Windmill Arts is extremely helpful in this regard when used with displacement, but works equally well (albeit more subtly) used in bump... you want the 'classic' mode here I think... CBR
  5. What do you mean 'a different manner' ? CBR
  6. And again in the wrong section !! If it's about user data, it goes in the Xpresso bit !! I will move it there now for you ! CBR
  7. You're welcome :) I moved it because it wasn't in the right section for the question. As I remember you also double posted, so I would have deleted the duplicate as well. CBR
  8. Cerbera

    NightRun

    Nicely done :) I also came from Max, and was glad I did. Though I still miss 'the stack' sometimes. And Set Flow ;) CBR
  9. Nice to have you both back (I'm including the cat) :) CBR
  10. You might get a faster answer on the XP forum. Not everyone here has it... CBR
  11. Moved to correct section... CBR
  12. Moved to correct section. I don't know the answer to your exact question, but I do know that if you copy an object or objects that have Xpresso controls set on them by just ctrl-dragging in the Object Manager it doesn't work and breaks the Xpresso, but if you copy and paste the original objects, that is technically a different type of copy that does preserve the Xpresso, and if this theory is correct, will automatically create a copy of the user data auto-assigned to the new object so you don't have to do anything. I saw that in an Ask GSG a while back but have never tested it myself. Let us know how you get on ! CBR
  13. The thing that struck me most when I first looked at these was 'why are they so noisy' ? I don't know if that is intentional, but even if it is, there is a big risk that people will look at your work and think 'oh he doesn't know how to render !' :/ It just looks like your quality settings were way too low. Also, seeing as most of the visual interest is coming from reflection, i think there could be more interesting things in the scene to be reflected - what you have now is kind of 'OK' but doesn't really pop as being amazing like it could be... Also it would be nice to see some depth of field and perhaps something more subtly interesting in the environment than just pure black. There are some decent creative ideas in there, and if this was 'wicked clean and ultra-glossy' I'd like the style as well... big fan of gold on black myself :) CBR
  14. No, I don't think there is. You've noticed that in the preferences / layouts folder you can only access your custom ones and not the standard layouts. If we were meant to be able to delete the defaults I guess they would be there also... interestingly, I think in way older versions they were all there, so maybe it causes some problem to remove them, hence the change... CBR
  15. Just beautiful. Especially the underwater stuff. And soundtrack equally brilliant... Gold stars all round basically :) CBR
  16. I'd have to agree with Bob. If you are doing motion graphics I'd say you absolutely need the full mograph set, including Voronoi Fracture. Likewise the dynamics and softbody tags, which I find myself relying on quite a lot for all sorts of setups. I think it might also be a mistake to be assuming that XP cloth will be totally fine for every cloth-related need. For character cloth, you really do need something like Marvelous Designer, but for other cloth work you might find it useful to have some cloth functionality built in. The other things you have mentioned I would say are less of an omission / problem in day-to-day work, and as long as you have RS and XP you do have your rendering and particle bases covered. Sculpting-wise, Zbrush is a good idea if you do it all the time, and know that software well. However sculpting in Cinema is rather quicker and more intuitive if you are not already a ZB expert ! CBR
  17. It's a shame the MSAs are not included in these sales :) But I do see their value for people who have fallen out of the MSA cycle and now want to get back in, like me with R17. If I hadn't got back in with a 30% off sale then my punishment-for-leaving-tax would have been about double what it was, so I was grateful to have got away with it a bit cheaper. CBR
  18. A quick browse of the webs suggests its not possible with Xpresso but is with Python and this handy script, which just sorts it all out for you :) https://www.curiousanimal.tv/blog/c4d-python-party-rigging-splines/ CBR
  19. Yes. Contribute to the cost of running the cafe by becoming a bronze, silver or gold supporter, and you get given more space ! If you have exhausted your current allocation, and don't want to do that, then you need to find the 'My Attachments' page from the menu on the top right of the home page, and delete some of your existing images, which will free up space to add new ones. Unfortunately this has to be done 1 image at a time in the current system. Or, you could really show your appreciation for the cafe and sell your library through the cafe store or become an advertiser here ! PM @HSrdelic if you would like to arrange this. CBR
  20. Cerbera

    Boolean Plugin?

    Yep, I'll second that... CBR
  21. Cerbera

    Barry BBQ

    Lols. Definitely needs the testes :) I like it, but maybe his arms are a bit thin in comparison to the rest of him ? CBR
  22. Cerbera

    Final - R8 model

    No need to I'm only that quick because I've had 20 years modelling experience, so if you as a relative newcomer could do it that fast already I'd be upset ! Don't worry - it's far better to take your time and do it well than it is to rush through and do a slap-dash job. Be more concerned about quality, and let speed develop over time... Also, re the other point - forgot to say; ALL images should get some attention in post before being released into the wild :) Photoshop is the icing on the cake for stills, and everything you do in Cinema should get a blast over there at the end... CBR
  23. Cerbera

    Final - R8 model

    Some people think so, but I'm not one of them. I have seen absolutely stunning results from the native renderers - really top-level stuff. But it does struggle in some areas - it is sometimes hard to make huge outside objects look filmically 'big' in the same way that something like Octane can very quickly, but for most jobs, if your skills are up to it they are more than sufficient. I'd say between 12 and 20 hours, depending on how fussy you were being about topology... CBR
  24. Cerbera

    Final - R8 model

    That's pretty good modelling overall :) Shame about the remaining triangles and coplanar quads in places, but otherwise nice job. CBR
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