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Cerbera

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Everything posted by Cerbera

  1. Nice to see your result there Bob. I don't think I will ever not model in Cinema, but I do sort of like that stacked nodes approach, and it's great for making tutorials where you can just keep stepping back right to the start. Talking of which, a Houdini question if I may ? Looking at that node list there, what would happen if you went back to one of the first nodes now, and changed something ? Would that change propagate all the way up the list, or would it do what 3DSMax's stack would, and warn you that you will break later stages by doing this ? Just trying to find out how truly parametric it is ! CBR
  2. It's embarrassing I'm afraid. Just doesn't work with UV mapped objects, so is utterly useless in a professional workflow. And still is ! Nearly 2 years and 2 full versions after its integration nothing has been done to fix this, despite my frequently calling it out and reporting it !!! And we have nothing as great as Max's smoothing groups, and the way that works with OSD. CBR
  3. What do you mean C4D version 'None' ? We need the right information in your profile please. CBR
  4. That was ******* awesome :) A* for that man ! Soundtrack as impressive as the CG, and that's very rare ;) CBR
  5. Cerbera

    The Same Song

    Made me smile :) And enjoyed your nice fire / smoke dynamics too. CBR
  6. Sounds like my perfect kind of job !! Mail sent. CBR
  7. Moved to the correct section, which is not 'the job Line' where you posted this originally ! That is only for offering paid work. CBR
  8. Hmmm. Nothing weird for me there either - my CPU does the same with the CGS C4D Forums open as it does here - not much ! But agree that would be totally out of order if it was happening without user consent. CBR
  9. I usually do flashing with splines in lofts, with some thickness applied... CBR
  10. Me too. It's in my layout I use it so much... CBR
  11. Aha - thought I noticed that happening the other day :) Path select makes a decent alternative til they fix it I guess... CBR
  12. Oh I haven't noticed that, and I use the knife tool all the time. You sure that was broken in R19 ? CBR
  13. Forgot to mention my wish list of the modelling tools we are still badly in need of, which include but are not limited to: Shell command, with inner and outer distances and control loop options. Push command that works with edges and points and polys. Set Flow Adjusts edge / point selections to match the surrounding curvature. Create loop end Generate Specialist Topology (Merk Vilsson has plugged this gap with his new plugin, but even so!) Turns quads into diamonds and other special types. Proper Face Constraints and Edge Constraints like 3DSMax has. Should work with scripts so we can 'Points to circle' whilst face constrained. New ProBoolean toolset that creates quads. A native Greebler, beyond extrudifier. A rewritten Landscape Primitive with a lot more options than currently. Floating Geometry and last but not least, OpenSubDiv that works with UV maps. No idea how much, if any of that will be in R20 but I've been putting them in their suggestions form for quite a while now ! CBR
  14. Cerbera

    Best software

    Came here to say almost exactly that !! :) CBR
  15. Nobody who knows can tell you :) But if I had to guess, and that's all it would be, I would say: New core integrated, ProRender improvements, Nodal material system, bodypaint / UV improvements. But I'll happy if they just make OpenSubdiv work properly ! CBR
  16. If you have R18 there is a Magazine preset in the Content browser that does nearly everything this plugin does ! CBR
  17. Even if you do acquire it , it won't work with R14. Needs R17 to work properly... CBR
  18. Yeah that's pretty helpful, although takes a bit of getting used to predicting which button you need to press when the object isn't a cube ! CBR
  19. Almost :) Colour goes much more desaturated at night, and you need less intense blues and less contrast between moonlight and shadow, so I'd be turning the density of those shadows down, or pumping up my ambient light a little to back them off a bit. Secondly, grass and trees retain almost none of their verdancy at night - they go pretty much grey, so you can address that in the material directly. At the moment shadows are too dark and powerful, and take up too much of the scene. So bleed some colour out, possibly change the direction and height of the moonlight to limit the shadows, and try and get a more grey-blue feel overall. That should apply to everything except the front porch lights, which you can saturate more, and make slightly more orangey, which will contrast well with your lightened desat blues. CBR
  20. As mentioned in this thread, there is a plugin that gets the data but not sure if it does anything looks-wise... CBR
  21. I don't think that particular model is compatible with C4D, being that it is only available in native Maya format with Maya-specific animation controls... but good that it shows the sort of thing you are looking for... CBR
  22. Nothing beats Truepianos for me - something about the unlimited polyphony and never-ending sustain :) CBR
  23. That is looking a whole load better than it was. Path is fine now, grass much better, good background stuff and textures. 2 things to try to make it into a night scene... 1. Get Arnold's equivalent of a sun light (directional), make it an off white-blue and quite bright. Then get anothe rlight doing only ambient illumination set to very dark desaturated blue to slightly fill in the shadows. 2. Take that image, into photoshop and color grade it ! CBR
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